#include <G4CascadeDeexcitation.hh>
|
virtual G4bool | useEPCollider (G4InuclParticle *bullet, G4InuclParticle *target) const |
|
virtual G4bool | explosion (G4InuclNuclei *target) const |
|
virtual G4bool | explosion (G4Fragment *target) const |
|
virtual G4bool | explosion (G4int A, G4int Z, G4double excitation) const |
|
virtual G4bool | inelasticInteractionPossible (G4InuclParticle *bullet, G4InuclParticle *target, G4double ekin) const |
|
virtual G4bool | validateOutput (G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output) |
|
virtual G4bool | validateOutput (G4InuclParticle *bullet, G4InuclParticle *target, const std::vector< G4InuclElementaryParticle > &particles) |
|
virtual G4bool | validateOutput (G4InuclParticle *bullet, G4InuclParticle *target, const std::vector< G4InuclNuclei > &fragments) |
|
G4CollisionOutput | output |
|
Definition at line 44 of file G4CascadeDeexcitation.hh.
G4CascadeDeexcitation::G4CascadeDeexcitation |
( |
) | |
|
G4CascadeDeexcitation::~G4CascadeDeexcitation |
( |
) | |
|
|
virtual |
The documentation for this class was generated from the following files: