Geant4  9.6.p02
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G4CascadeDeexcitation.cc
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26 // $Id$
27 //
28 // Takes an arbitrary excited or unphysical nuclear state and produces
29 // a final state with evaporated particles and (possibly) a stable nucleus.
30 //
31 // 20100926 M. Kelsey -- Move to new G4VCascadeDeexcitation base class.
32 // 20110302 M. Kelsey -- Don't do "final" conservation check (not needed)
33 
34 #include "G4CascadeDeexcitation.hh"
35 #include "globals.hh"
36 #include "G4BigBanger.hh"
39 #include "G4InuclNuclei.hh"
40 #include "G4InuclParticle.hh"
41 
42 
43 // Constructor and destructor
44 
46  : G4VCascadeDeexcitation("G4CascadeDeexcitation"),
47  theBigBanger(new G4BigBanger),
48  theNonEquilibriumEvaporator(new G4NonEquilibriumEvaporator),
49  theEquilibriumEvaporator(new G4EquilibriumEvaporator) {}
50 
52  delete theBigBanger;
53  delete theNonEquilibriumEvaporator;
54  delete theEquilibriumEvaporator;
55 }
56 
57 
58 // Convert generic G4Fragment into Bertini particle
59 
61  G4CollisionOutput& globalOutput) {
62  if (verboseLevel > 1) {
63  G4cout << " >>> G4CascadeDeexcitation::deExcite" << G4endl;
64  }
65 
66  if (!fragment) {
67  if (verboseLevel > 1) G4cerr << " NULL pointer fragment" << G4endl;
68  return;
69  }
70 
71  if (verboseLevel > 1) G4cout << *fragment << G4endl;
72 
73  G4InuclNuclei target(*fragment);
74  collide(0, &target, globalOutput);
75 }
76 
77 
78 // Main processing
79 
82  G4CollisionOutput& globalOutput) {
83  if (verboseLevel > 1) {
84  G4cout << " >>> G4CascadeDeexcitation::collide" << G4endl;
85  }
86 
87  // Initialize colliders verbosity
88  theBigBanger->setVerboseLevel(verboseLevel);
89  theNonEquilibriumEvaporator->setVerboseLevel(verboseLevel);
90  theEquilibriumEvaporator->setVerboseLevel(verboseLevel);
91 
92  // Ensure that input state is sensible
93  G4InuclNuclei* ntarget = dynamic_cast<G4InuclNuclei*>(target);
94  if (!ntarget) {
95  G4cerr << " G4CascadeDeexcitation ERROR: target must be G4InuclNuclei"
96  << G4endl;
97  return;
98  }
99 
100  // Check if fragment should be broken up
101  if (explosion(ntarget)) {
102  if (verboseLevel > 1) G4cout << " big bang after cascade " << G4endl;
103 
104  // Add result of explosion diretly to output and exit
105  theBigBanger->collide(0, target, globalOutput);
106  return;
107  }
108 
109  // Fragment is unstable nucleus
110  output.reset();
111  theNonEquilibriumEvaporator->collide(0, target, output);
112 
113  if (verboseLevel > 1) {
114  G4cout << " After NonEquilibriumEvaporator " << G4endl;
115  }
116 
117  // Copy evaporated particles (not nuclear fragment) to output
119 
120  // Use nuclear fragment left from non-equilibrium for next step
121  // NOT: Must make a copy before reset occurs below
122  G4InuclNuclei exciton = output.getOutgoingNuclei()[0];
123 
124  output.reset();
125  theEquilibriumEvaporator->collide(0, &exciton, output);
126 
127  if (verboseLevel > 1) {
128  G4cout << " After EquilibriumEvaporator " << G4endl;
129  }
130 
131  globalOutput.add(output); // Evaporated particles and nucleus
132 }
133