#include <G4CascadeColliderBase.hh>
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virtual G4bool | useEPCollider (G4InuclParticle *bullet, G4InuclParticle *target) const |
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virtual G4bool | explosion (G4InuclNuclei *target) const |
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virtual G4bool | explosion (G4Fragment *target) const |
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virtual G4bool | explosion (G4int A, G4int Z, G4double excitation) const |
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virtual G4bool | inelasticInteractionPossible (G4InuclParticle *bullet, G4InuclParticle *target, G4double ekin) const |
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virtual G4bool | validateOutput (G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output) |
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virtual G4bool | validateOutput (G4InuclParticle *bullet, G4InuclParticle *target, const std::vector< G4InuclElementaryParticle > &particles) |
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virtual G4bool | validateOutput (G4InuclParticle *bullet, G4InuclParticle *target, const std::vector< G4InuclNuclei > &fragments) |
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virtual void | setName (const char *name) |
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Definition at line 58 of file G4CascadeColliderBase.hh.
G4CascadeColliderBase::G4CascadeColliderBase |
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const char * |
name, |
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G4int |
verbose = 0 |
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) |
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G4CascadeColliderBase::~G4CascadeColliderBase |
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virtual |
virtual void G4CascadeColliderBase::setConservationChecks |
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G4bool |
doBalance = true ) | |
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inlinevirtual |
void G4CascadeColliderBase::setVerboseLevel |
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G4int |
verbose = 0 ) | |
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virtual |
G4bool G4CascadeColliderBase::doConservationChecks |
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protected |
The documentation for this class was generated from the following files: