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9.6.p02
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geant4_9_6_p02
source
processes
hadronic
models
cascade
cascade
include
G4CascadeDeexcitation.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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#ifndef G4CASCADE_DEEXCITATION_HH
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#define G4CASCADE_DEEXCITATION_HH
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// $Id$
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//
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// Takes an arbitrary excited or unphysical nuclear state and produces
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// a final state with evaporated particles and (possibly) a stable nucleus.
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//
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// 20100926 M. Kelsey -- Move to new G4VCascadeDeexcitation base class.
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#include "
G4VCascadeDeexcitation.hh
"
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#include "
globals.hh
"
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class
G4InuclParticle
;
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class
G4BigBanger
;
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class
G4NonEquilibriumEvaporator
;
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class
G4EquilibriumEvaporator
;
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class
G4CascadeDeexcitation
:
public
G4VCascadeDeexcitation
{
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public
:
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G4CascadeDeexcitation
();
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virtual
~G4CascadeDeexcitation
();
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// Standard Collider interface (bullet is not used in this case)
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virtual
void
collide
(
G4InuclParticle
*
/*bullet*/
,
G4InuclParticle
*
target
,
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G4CollisionOutput
& globalOutput);
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// Interface specific to pre-compound (post-cascade) processing
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virtual
void
deExcite
(
G4Fragment
* fragment,
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G4CollisionOutput
& globalOutput);
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private
:
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G4BigBanger
* theBigBanger;
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G4NonEquilibriumEvaporator
* theNonEquilibriumEvaporator;
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G4EquilibriumEvaporator
* theEquilibriumEvaporator;
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};
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#endif
/* G4CASCADE_DEEXCITATION_HH */
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