#include <G4PseudoScene.hh>
Definition at line 50 of file G4PseudoScene.hh.
 
  
  
      
        
          | G4PseudoScene::G4PseudoScene  | 
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Definition at line 54 of file G4PseudoScene.hh.
const G4Transform3D * fpCurrentObjectTransformation
 
 
 
 
  
  
      
        
          | virtual G4PseudoScene::~G4PseudoScene  | 
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          | void G4PseudoScene::AddCompound  | 
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          const G4VHit &  | 
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          | void G4PseudoScene::AddPrimitive  | 
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          const G4Text &  | 
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          | void G4PseudoScene::AddSolid  | 
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          const G4Box &  | 
          solid | ) | 
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          | void G4PseudoScene::AddSolid  | 
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          const G4Cons &  | 
          solid | ) | 
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          | void G4PseudoScene::AddSolid  | 
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          const G4Orb &  | 
          solid | ) | 
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          | void G4PseudoScene::AddSolid  | 
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          const G4Para &  | 
          solid | ) | 
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          | void G4PseudoScene::AddSolid  | 
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          const G4Trap &  | 
          solid | ) | 
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          | void G4PseudoScene::AddSolid  | 
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          const G4Trd &  | 
          solid | ) | 
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          | void G4PseudoScene::AddSolid  | 
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          const G4Tubs &  | 
          solid | ) | 
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          | void G4PseudoScene::EndPrimitives  | 
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          | void G4PseudoScene::EndPrimitives2D  | 
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          | void G4PseudoScene::PostAddSolid  | 
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          | virtual void G4PseudoScene::ProcessVolume  | 
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          const G4VSolid &  | 
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          | const G4Transform3D* G4PseudoScene::fpCurrentObjectTransformation | 
         
       
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The documentation for this class was generated from the following file: