126   if (
this == &rhs)  { 
return *
this; }
 
  155   if (pMin.
x() >= pMax.
x() || pMin.
y() >= pMax.
y() || pMin.
z() >= pMax.
z())
 
  157     std::ostringstream message;
 
  158     message << 
"Bad bounding box (min >= max) for solid: " 
  160             << 
"\npMin = " << pMin
 
  161             << 
"\npMax = " << pMax;
 
  178   G4bool   touchesA, touchesB, out ;
 
  183                                           pTransform, minA, maxA);
 
  185                                           pTransform, minB, maxB);
 
  186   if( touchesA || touchesB )
 
  243       G4cout << 
"WARNING - Invalid call in " 
  244              << 
"G4UnionSolid::SurfaceNormal(p)" << 
G4endl 
  245              << 
"  Point p is outside !" << 
G4endl;
 
  247       G4cerr << 
"WARNING - Invalid call in " 
  248              << 
"G4UnionSolid::SurfaceNormal(p)" << G4endl
 
  249              << 
"  Point p is outside !" << 
G4endl;
 
  269         G4cout << 
"WARNING - Invalid call in " 
  270              << 
"G4UnionSolid::SurfaceNormal(p)" << 
G4endl 
  271              << 
"  Point p is inside !" << 
G4endl;
 
  273         G4cerr << 
"WARNING - Invalid call in " 
  274              << 
"G4UnionSolid::SurfaceNormal(p)" << G4endl
 
  275              << 
"  Point p is inside !" << 
G4endl;
 
  294     G4cout << 
"WARNING - Invalid call in " 
  295            << 
"G4UnionSolid::DistanceToIn(p,v)" << 
G4endl 
  296            << 
"  Point p is inside !" << 
G4endl;
 
  299     G4cerr << 
"WARNING - Invalid call in " 
  300            << 
"G4UnionSolid::DistanceToIn(p,v)" << G4endl
 
  301            << 
"  Point p is inside !" << 
G4endl;
 
  322     G4cout << 
"WARNING - Invalid call in " 
  323            << 
"G4UnionSolid::DistanceToIn(p)" << 
G4endl 
  324            << 
"  Point p is inside !" << 
G4endl;
 
  326     G4cerr << 
"WARNING - Invalid call in " 
  327            << 
"G4UnionSolid::DistanceToIn(p)" << G4endl
 
  328            << 
"  Point p is inside !" << 
G4endl;
 
  335   if(safety < 0.0) safety = 0.0 ;
 
  365       G4cout << 
"WARNING - Invalid call in " 
  366              << 
"G4UnionSolid::DistanceToOut(p,v)" << G4endl
 
  367              << 
"  Point p is outside !" << 
G4endl;
 
  370       G4cerr << 
"WARNING - Invalid call in " 
  371              << 
"G4UnionSolid::DistanceToOut(p,v)" << G4endl
 
  372              << 
"  Point p is outside !" << 
G4endl;
 
  438     G4cout << 
"WARNING - Invalid call in " 
  439            << 
"G4UnionSolid::DistanceToOut(p)" << 
G4endl 
  440            << 
"  Point p is outside !" << 
G4endl;
 
  442     G4cerr << 
"WARNING - Invalid call in " 
  443            << 
"G4UnionSolid::DistanceToOut(p)" << G4endl
 
  444            << 
"  Point p is outside !" << 
G4endl;
 
G4double G4ParticleHPJENDLHEData::G4double result
 
void set(double x, double y, double z)
 
virtual G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const =0
 
void Extent(G4ThreeVector &pMin, G4ThreeVector &pMax) const 
 
static constexpr double mm
 
static const G4double kInfinity
 
EInside Inside(const G4ThreeVector &p) const 
 
virtual void AddSolid(const G4Box &)=0
 
void DescribeYourselfTo(G4VGraphicsScene &scene) const 
 
G4double DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const 
 
static double normal(HepRandomEngine *eptr)
 
G4GLOB_DLL std::ostream G4cout
 
G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const 
 
virtual EInside Inside(const G4ThreeVector &p) const =0
 
G4double GetRadialTolerance() const 
 
G4Polyhedron * CreatePolyhedron() const 
 
virtual G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const =0
 
G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0) const 
 
virtual G4double DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const =0
 
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *comments)
 
G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const 
 
T max(const T t1, const T t2)
brief Return the largest of the two arguments 
 
void ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep)
 
T min(const T t1, const T t2)
brief Return the smallest of the two arguments 
 
G4BooleanSolid & operator=(const G4BooleanSolid &rhs)
 
virtual G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0) const =0
 
G4GeometryType GetEntityType() const 
 
virtual void Extent(G4ThreeVector &pMin, G4ThreeVector &pMax) const 
 
G4Polyhedron * StackPolyhedron(HepPolyhedronProcessor &, const G4VSolid *) const 
 
bool execute(HepPolyhedron &)
 
static G4GeometryTolerance * GetInstance()
 
G4GLOB_DLL std::ostream G4cerr
 
G4UnionSolid & operator=(const G4UnionSolid &rhs)
 
G4UnionSolid(const G4String &pName, G4VSolid *pSolidA, G4VSolid *pSolidB)