120 #ifndef HEP_TRANSFROM3D_H
121 #define HEP_TRANSFROM3D_H
127 template<
class T>
class Point3D;
179 double YX,
double YY,
double YZ,
double DY,
180 double ZX,
double ZY,
double ZZ,
double DZ)
187 double YX,
double YY,
double YZ,
double DY,
188 double ZX,
double ZY,
double ZZ,
double DZ) {
245 inline const Transform3D_row
operator [] (
int)
const;
438 double cosa = std::cos(a), sina = std::sin(a);
439 setTransform(1,0,0,0, 0,cosa,-sina,0, 0,sina,cosa,0);
466 double cosa = std::cos(a), sina = std::sin(a);
467 setTransform(cosa,0,sina,0, 0,1,0,0, -sina,0,cosa,0);
494 double cosa = std::cos(a), sina = std::sin(a);
495 setTransform(cosa,-sina,0,0, sina,cosa,0,0, 0,0,1,0);
528 :
Transform3D(1,0,0,x, 0,1,0,y, 0,0,1,z) {}
625 double YX,
double YY,
double YZ,
double DY,
626 double ZX,
double ZY,
double ZZ,
double DZ)
627 :
Transform3D(XX,XY,XZ,DX, YX,YY,YZ,DY, ZX,ZY,ZZ,DZ) {}
638 Reflect3D(
double a,
double b,
double c,
double d);
664 ReflectX3D(
double x=0) :
Reflect3D(-1,0,0,x+x, 0,1,0,0, 0,0,1,0) {}
685 ReflectY3D(
double y=0) :
Reflect3D(1,0,0,0, 0,-1,0,y+y, 0,0,1,0) {}
706 ReflectZ3D(
double z=0) :
Reflect3D(1,0,0,0, 0,1,0,0, 0,0,-1,z+z) {}
735 :
Transform3D(x,0,0,0, 0,y,0,0, 0,0,z,0) {}
740 :
Transform3D(s,0,0,0, 0,s,0,0, 0,0,s,0) {}
818 #include "CLHEP/Geometry/Transform3D.icc"
Translate3D(double x, double y, double z)
Reflect3D(double XX, double XY, double XZ, double DX, double YX, double YY, double YZ, double DY, double ZX, double ZY, double ZZ, double DZ)
static double normal(HepRandomEngine *eptr)
static constexpr double m
Scale3D(double x, double y, double z)