128 if (
this == &rhs) {
return *
this; }
158 if (pMin.
x() >= pMax.
x() || pMin.
y() >= pMax.
y() || pMin.
z() >= pMax.
z())
160 std::ostringstream message;
161 message <<
"Bad bounding box (min >= max) for solid: "
163 <<
"\npMin = " << pMin
164 <<
"\npMax = " << pMax;
165 G4Exception(
"G4IntersectionSolid::Extent()",
"GeomMgt0001",
250 G4cout <<
"WARNING - Invalid call in "
251 <<
"G4IntersectionSolid::SurfaceNormal(p)" <<
G4endl
252 <<
" Point p is outside !" <<
G4endl;
254 G4cerr <<
"WARNING - Invalid call in "
255 <<
"G4IntersectionSolid::SurfaceNormal(p)" << G4endl
256 <<
" Point p is outside !" <<
G4endl;
278 G4cout <<
"WARNING - Invalid call in "
279 <<
"G4IntersectionSolid::SurfaceNormal(p)" <<
G4endl
280 <<
" Point p is out of surface !" <<
G4endl;
282 G4cerr <<
"WARNING - Invalid call in "
283 <<
"G4IntersectionSolid::SurfaceNormal(p)" << G4endl
284 <<
" Point p is out of surface !" <<
G4endl;
304 G4cout <<
"WARNING - Invalid call in "
305 <<
"G4IntersectionSolid::DistanceToIn(p,v)" <<
G4endl
306 <<
" Point p is inside !" <<
G4endl;
309 G4cerr <<
"WARNING - Invalid call in "
310 <<
"G4IntersectionSolid::DistanceToIn(p,v)" << G4endl
311 <<
" Point p is inside !" <<
G4endl;
324 G4bool doA =
true, doB =
true;
326 static const size_t max_trials=10000;
327 for (
size_t trial=0; trial<max_trials; ++trial)
370 if( dB1 < dA2 )
return dB1;
380 if( dA1 < dB2 )
return dA1;
391 G4Exception(
"G4IntersectionSolid::DistanceToIn(p,v)",
393 "Reached maximum number of iterations! Returning zero.");
409 G4cout <<
"WARNING - Invalid call in "
410 <<
"G4IntersectionSolid::DistanceToIn(p)" <<
G4endl
411 <<
" Point p is inside !" <<
G4endl;
413 G4cerr <<
"WARNING - Invalid call in "
414 <<
"G4IntersectionSolid::DistanceToIn(p)" << G4endl
415 <<
" Point p is inside !" <<
G4endl;
453 G4bool validNormA, validNormB;
467 G4cout <<
"WARNING - Invalid call in "
468 <<
"G4IntersectionSolid::DistanceToOut(p,v)" << G4endl
469 <<
" Point p is outside !" <<
G4endl;
472 G4cerr <<
"WARNING - Invalid call in "
473 <<
"G4IntersectionSolid::DistanceToOut(p,v)" << G4endl
474 <<
" Point p is outside !" <<
G4endl;
488 *validNorm = validNormA;
493 *validNorm = validNormB;
511 G4cout <<
"WARNING - Invalid call in "
512 <<
"G4IntersectionSolid::DistanceToOut(p)" <<
G4endl
513 <<
" Point p is outside !" <<
G4endl;
515 G4cerr <<
"WARNING - Invalid call in "
516 <<
"G4IntersectionSolid::DistanceToOut(p)" << G4endl
517 <<
" Point p is outside !" <<
G4endl;
544 return G4String(
"G4IntersectionSolid");
G4double G4ParticleHPJENDLHEData::G4double result
void set(double x, double y, double z)
virtual G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const =0
void Extent(G4ThreeVector &pMin, G4ThreeVector &pMax) const
static constexpr double mm
static const G4double kInfinity
EInside Inside(const G4ThreeVector &p) const
G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const
G4IntersectionSolid(const G4String &pName, G4VSolid *pSolidA, G4VSolid *pSolidB)
virtual void AddSolid(const G4Box &)=0
void ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep)
static double normal(HepRandomEngine *eptr)
G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const
G4GLOB_DLL std::ostream G4cout
virtual EInside Inside(const G4ThreeVector &p) const =0
virtual G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const =0
G4GeometryType GetEntityType() const
virtual G4double DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const =0
G4double DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *comments)
G4Polyhedron * CreatePolyhedron() const
G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0) const
T max(const T t1, const T t2)
brief Return the largest of the two arguments
T min(const T t1, const T t2)
brief Return the smallest of the two arguments
G4BooleanSolid & operator=(const G4BooleanSolid &rhs)
void DescribeYourselfTo(G4VGraphicsScene &scene) const
virtual G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0) const =0
G4IntersectionSolid & operator=(const G4IntersectionSolid &rhs)
virtual void Extent(G4ThreeVector &pMin, G4ThreeVector &pMax) const
G4Polyhedron * StackPolyhedron(HepPolyhedronProcessor &, const G4VSolid *) const
bool execute(HepPolyhedron &)
G4GLOB_DLL std::ostream G4cerr
virtual ~G4IntersectionSolid()