Geant4  10.03.p03
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G4VRML2FileSceneHandler Class Reference

#include <G4VRML2FileSceneHandler.hh>

Inheritance diagram for G4VRML2FileSceneHandler:
Collaboration diagram for G4VRML2FileSceneHandler:

Public Member Functions

 G4VRML2FileSceneHandler (G4VRML2File &system, const G4String &name="")
 
virtual ~G4VRML2FileSceneHandler ()
 
void AddSolid (const G4Box &)
 
void AddSolid (const G4Cons &)
 
void AddSolid (const G4Tubs &)
 
void AddSolid (const G4Trd &)
 
void AddSolid (const G4Trap &)
 
void AddSolid (const G4Sphere &)
 
void AddSolid (const G4Para &)
 
void AddSolid (const G4Torus &)
 
void AddSolid (const G4Polycone &polycone)
 
void AddSolid (const G4Polyhedra &polyhedra)
 
void AddSolid (const G4Orb &orb)
 
void AddSolid (const G4Ellipsoid &ellipsoid)
 
void AddSolid (const G4VSolid &)
 
void AddCompound (const G4VTrajectory &traj)
 
void AddCompound (const G4VHit &hit)
 
void AddCompound (const G4VDigi &digi)
 
void AddCompound (const G4THitsMap< G4double > &hits)
 
void AddCompound (const G4THitsMap< G4StatDouble > &hits)
 
void BeginPrimitives (const G4Transform3D &objectTransformation)
 
void EndPrimitives ()
 
void AddPrimitive (const G4Polyline &)
 
void AddPrimitive (const G4Polyhedron &)
 
void AddPrimitive (const G4Text &)
 
void AddPrimitive (const G4Circle &)
 
void AddPrimitive (const G4Square &)
 
void AddPrimitive (const G4Polymarker &polymarker)
 
void AddPrimitive (const G4Scale &scale)
 
void ClearTransientStore ()
 
void BeginModeling ()
 
void EndModeling ()
 
void VRMLBeginModeling ()
 
void VRMLEndModeling ()
 
void connectPort ()
 
void closePort ()
 
- Public Member Functions inherited from G4VSceneHandler
 G4VSceneHandler (G4VGraphicsSystem &system, G4int id, const G4String &name="")
 
virtual ~G4VSceneHandler ()
 
virtual void PreAddSolid (const G4Transform3D &objectTransformation, const G4VisAttributes &)
 
virtual void PostAddSolid ()
 
virtual void BeginPrimitives2D (const G4Transform3D &objectTransformation)
 
virtual void EndPrimitives2D ()
 
virtual const G4VisExtent & GetExtent () const
 
const G4String & GetName () const
 
G4int GetSceneHandlerId () const
 
G4int GetViewCount () const
 
G4VGraphicsSystem * GetGraphicsSystem () const
 
G4Scene * GetScene () const
 
const G4ViewerList & GetViewerList () const
 
G4VModel * GetModel () const
 
G4VViewer * GetCurrentViewer () const
 
G4bool GetMarkForClearingTransientStore () const
 
G4bool IsReadyForTransients () const
 
G4bool GetTransientsDrawnThisEvent () const
 
G4bool GetTransientsDrawnThisRun () const
 
const G4Transform3D & GetObjectTransformation () const
 
void SetName (const G4String &)
 
void SetCurrentViewer (G4VViewer *)
 
virtual void SetScene (G4Scene *)
 
G4ViewerList & SetViewerList ()
 
void SetModel (G4VModel *)
 
void SetMarkForClearingTransientStore (G4bool)
 
void SetTransientsDrawnThisEvent (G4bool)
 
void SetTransientsDrawnThisRun (G4bool)
 
void SetObjectTransformation (const G4Transform3D &)
 
const G4Colour & GetColour ()
 
const G4Colour & GetColor ()
 
const G4Colour & GetTextColour (const G4Text &)
 
const G4Colour & GetTextColor (const G4Text &)
 
G4double GetLineWidth (const G4VisAttributes *)
 
G4ViewParameters::DrawingStyle GetDrawingStyle (const G4VisAttributes *)
 
G4bool GetAuxEdgeVisible (const G4VisAttributes *)
 
G4int GetNoOfSides (const G4VisAttributes *)
 
G4double GetMarkerSize (const G4VMarker &, MarkerSizeType &)
 
G4double GetMarkerDiameter (const G4VMarker &, MarkerSizeType &)
 
G4double GetMarkerRadius (const G4VMarker &, MarkerSizeType &)
 
G4ModelingParameters * CreateModelingParameters ()
 
void DrawEvent (const G4Event *)
 
void DrawEndOfRunModels ()
 
template<class T >
void AddSolidT (const T &solid)
 
template<class T >
void AddSolidWithAuxiliaryEdges (const T &solid)
 
G4int IncrementViewCount ()
 
virtual void ClearStore ()
 
void AddViewerToList (G4VViewer *pView)
 
void RemoveViewerFromList (G4VViewer *pView)
 
- Public Member Functions inherited from G4VGraphicsScene
 G4VGraphicsScene ()
 
virtual ~G4VGraphicsScene ()
 

Public Attributes

std::ofstream fDest
 

Friends

class G4VRML2FileViewer
 

Additional Inherited Members

- Public Types inherited from G4VSceneHandler
enum  MarkerSizeType { world, screen }
 
- Protected Member Functions inherited from G4VSceneHandler
virtual void ProcessScene ()
 
virtual void RequestPrimitives (const G4VSolid &solid)
 
virtual G4VSolid * CreateSectionSolid ()
 
virtual G4VSolid * CreateCutawaySolid ()
 
void LoadAtts (const G4Visible &, G4AttHolder *)
 
- Protected Attributes inherited from G4VSceneHandler
G4VGraphicsSystem & fSystem
 
const G4int fSceneHandlerId
 
G4String fName
 
G4int fViewCount
 
G4ViewerList fViewerList
 
G4VViewer * fpViewer
 
G4Scene * fpScene
 
G4bool fMarkForClearingTransientStore
 
G4bool fReadyForTransients
 
G4bool fTransientsDrawnThisEvent
 
G4bool fTransientsDrawnThisRun
 
G4bool fProcessingSolid
 
G4bool fProcessing2D
 
G4VModel * fpModel
 
G4Transform3D fObjectTransformation
 
G4int fNestingDepth
 
const G4VisAttributes * fpVisAttribs
 
const G4Transform3D fIdentityTransformation
 

Detailed Description

Definition at line 45 of file G4VRML2FileSceneHandler.hh.

Constructor & Destructor Documentation

G4VRML2FileSceneHandler::G4VRML2FileSceneHandler ( G4VRML2File &  system,
const G4String &  name = "" 
)

Definition at line 75 of file G4VRML2FileSceneHandler.cc.

75  :
76  G4VSceneHandler(system, fSceneIdCount++, name),
77  fSystem(system),
78  fFlagDestOpen( false ),
79  fPVPickable ( false ),
80  fDest()
81 {
82  // output file name
83  strcpy(fVRMLFileName, "");
84 
85  // destination directory
86  if ( getenv( VRMLFILE_DEST_DIR ) == NULL ) {
87  strcpy( fVRMLFileDestDir, "" );
88  } else {
89  strcpy( fVRMLFileDestDir, getenv( VRMLFILE_DEST_DIR ) );
90  }
91 
92 
93  // maximum number of g4.prim files in the dest directory
94  fMaxFileNum = DEFAULT_MAX_WRL_FILE_NUM ; // initialization
95  if ( getenv( "G4VRMLFILE_MAX_FILE_NUM" ) != NULL ) {
96 
97  sscanf( getenv("G4VRMLFILE_MAX_FILE_NUM"), "%d", &fMaxFileNum ) ;
98 
99  } else {
100  fMaxFileNum = DEFAULT_MAX_WRL_FILE_NUM ;
101  }
102  if( fMaxFileNum < 1 ) { fMaxFileNum = 1; }
103 
104 
105  // PV name pickability
106  if( getenv( "G4VRML_PV_PICKABLE" ) != NULL ) {
107 
108  int is_pickable ;
109  sscanf( getenv("G4VRML_PV_PICKABLE"), "%d", &is_pickable ) ;
110 
111  if ( is_pickable ) { SetPVPickability ( true ) ; }
112  }
113 
114  // PV Transparency
115  SetPVTransparency ();
116 
117 }
const int DEFAULT_MAX_WRL_FILE_NUM
G4VSceneHandler(G4VGraphicsSystem &system, G4int id, const G4String &name="")
const char VRMLFILE_DEST_DIR[]
G4VRML2FileSceneHandler::~G4VRML2FileSceneHandler ( )
virtual

Definition at line 120 of file G4VRML2FileSceneHandler.cc.

121 {
122 #if defined DEBUG_FR_SCENE
124  G4cout << "***** ~G4VRML2FileSceneHandler" << G4endl;
125 #endif
126  VRMLEndModeling();
127 }
G4GLOB_DLL std::ostream G4cout
static Verbosity GetVerbosity()
#define G4endl
Definition: G4ios.hh:61

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Member Function Documentation

void G4VRML2FileSceneHandler::AddCompound ( const G4VTrajectory &  traj)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 74 of file G4VRML2FileSceneHandler.hh.

74  {
76  }
virtual void AddCompound(const G4VTrajectory &)

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void G4VRML2FileSceneHandler::AddCompound ( const G4VHit &  hit)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 77 of file G4VRML2FileSceneHandler.hh.

77  {
79  }
virtual void AddCompound(const G4VTrajectory &)

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void G4VRML2FileSceneHandler::AddCompound ( const G4VDigi &  digi)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 80 of file G4VRML2FileSceneHandler.hh.

80  {
82  }
virtual void AddCompound(const G4VTrajectory &)

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void G4VRML2FileSceneHandler::AddCompound ( const G4THitsMap< G4double > &  hits)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 83 of file G4VRML2FileSceneHandler.hh.

83  {
85  }
virtual void AddCompound(const G4VTrajectory &)

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void G4VRML2FileSceneHandler::AddCompound ( const G4THitsMap< G4StatDouble > &  hits)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 86 of file G4VRML2FileSceneHandler.hh.

86  {
88  }
virtual void AddCompound(const G4VTrajectory &)

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void G4VRML2FileSceneHandler::AddPrimitive ( const G4Polyline &  )
virtual

Implements G4VSceneHandler.

void G4VRML2FileSceneHandler::AddPrimitive ( const G4Polyhedron &  )
virtual

Implements G4VSceneHandler.

void G4VRML2FileSceneHandler::AddPrimitive ( const G4Text &  )
virtual

Implements G4VSceneHandler.

void G4VRML2FileSceneHandler::AddPrimitive ( const G4Circle &  )
virtual

Implements G4VSceneHandler.

void G4VRML2FileSceneHandler::AddPrimitive ( const G4Square &  )
virtual

Implements G4VSceneHandler.

void G4VRML2FileSceneHandler::AddPrimitive ( const G4Polymarker &  polymarker)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 98 of file G4VRML2FileSceneHandler.hh.

99  { G4VSceneHandler::AddPrimitive (polymarker); }
virtual void AddPrimitive(const G4Polyline &)=0

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void G4VRML2FileSceneHandler::AddPrimitive ( const G4Scale &  scale)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 100 of file G4VRML2FileSceneHandler.hh.

101  { G4VSceneHandler::AddPrimitive (scale); }
virtual void AddPrimitive(const G4Polyline &)=0

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void G4VRML2FileSceneHandler::AddSolid ( const G4Box &  )
virtual

Reimplemented from G4VSceneHandler.

void G4VRML2FileSceneHandler::AddSolid ( const G4Cons &  )
virtual

Reimplemented from G4VSceneHandler.

void G4VRML2FileSceneHandler::AddSolid ( const G4Tubs &  )
virtual

Reimplemented from G4VSceneHandler.

void G4VRML2FileSceneHandler::AddSolid ( const G4Trd &  )
virtual

Reimplemented from G4VSceneHandler.

void G4VRML2FileSceneHandler::AddSolid ( const G4Trap &  )
virtual

Reimplemented from G4VSceneHandler.

void G4VRML2FileSceneHandler::AddSolid ( const G4Sphere &  )
virtual

Reimplemented from G4VSceneHandler.

void G4VRML2FileSceneHandler::AddSolid ( const G4Para &  )
virtual

Reimplemented from G4VSceneHandler.

void G4VRML2FileSceneHandler::AddSolid ( const G4Torus &  )
virtual

Reimplemented from G4VSceneHandler.

void G4VRML2FileSceneHandler::AddSolid ( const G4Polycone &  polycone)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 61 of file G4VRML2FileSceneHandler.hh.

61  {
62  G4VSceneHandler::AddSolid (polycone);
63  }
virtual void AddSolid(const G4Box &)

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void G4VRML2FileSceneHandler::AddSolid ( const G4Polyhedra &  polyhedra)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 64 of file G4VRML2FileSceneHandler.hh.

64  {
65  G4VSceneHandler::AddSolid (polyhedra);
66  }
virtual void AddSolid(const G4Box &)

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void G4VRML2FileSceneHandler::AddSolid ( const G4Orb &  orb)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 67 of file G4VRML2FileSceneHandler.hh.

67  {
69  }
virtual void AddSolid(const G4Box &)

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void G4VRML2FileSceneHandler::AddSolid ( const G4Ellipsoid &  ellipsoid)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 70 of file G4VRML2FileSceneHandler.hh.

70  {
71  G4VSceneHandler::AddSolid (ellipsoid);
72  }
virtual void AddSolid(const G4Box &)

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void G4VRML2FileSceneHandler::AddSolid ( const G4VSolid &  )
virtual

Reimplemented from G4VSceneHandler.

void G4VRML2FileSceneHandler::BeginModeling ( )
virtual

Reimplemented from G4VSceneHandler.

void G4VRML2FileSceneHandler::BeginPrimitives ( const G4Transform3D &  objectTransformation)
virtual

Reimplemented from G4VSceneHandler.

void G4VRML2FileSceneHandler::ClearTransientStore ( )
virtual

Reimplemented from G4VSceneHandler.

void G4VRML2FileSceneHandler::closePort ( )

Definition at line 198 of file G4VRML2FileSceneHandler.cc.

199 {
200  char command[256] ;
201  char viewer [256] ;
202  strcpy( viewer, NO_VRML_VIEWER ); // initialization
203  if( getenv( ENV_VRML_VIEWER ) ) {
204  strcpy( viewer, getenv( ENV_VRML_VIEWER ) ) ;
205  }
206 
207  // close VRML file
208  fDest.close(); fFlagDestOpen = false ;
210  G4cout << "*** VRML 2.0 File " << fVRMLFileName << " is generated." << G4endl;
211 
212 
213  // Invoke viewer
214 
215  if ( !strcmp(viewer, NO_VRML_VIEWER )) {
217  G4cout << "MESSAGE from VRML2FILE driver:" << G4endl;
218  G4cout << " Set an environmental variable " ;
220  G4cout << " if you want to visualize the generated VRML file" << G4endl;
221  G4cout << " automatically. For example, " << G4endl;
222  G4cout << " setenv " << ENV_VRML_VIEWER << " vrwave " << G4endl;
223  }
224  } else {
225  std::ostringstream ossCommand;
226  ossCommand << viewer << ' ' << fVRMLFileName;
227  strncpy(command,ossCommand.str().c_str(),sizeof(command));
228  (void) system( command );
229  }
230 }
const char ENV_VRML_VIEWER[]
G4GLOB_DLL std::ostream G4cout
const char NO_VRML_VIEWER[]
static Verbosity GetVerbosity()
#define G4endl
Definition: G4ios.hh:61
typedef void(XMLCALL *XML_ElementDeclHandler)(void *userData

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void G4VRML2FileSceneHandler::connectPort ( )

Definition at line 137 of file G4VRML2FileSceneHandler.cc.

138 {
139  // g4_00.wrl, g4_01.wrl, ..., g4_MAX_FILE_INDEX.wrl
140  const int MAX_FILE_INDEX = fMaxFileNum - 1 ;
141 
142  // dest directory (null if no environmental variables is set)
143  strcpy ( fVRMLFileName, fVRMLFileDestDir) ;
144 
145  // create full path name (default)
146  strcat ( fVRMLFileName, DEFAULT_WRL_FILE_NAME );
147 
148  // Determine VRML file name
149  for( int i = 0 ; i < fMaxFileNum ; i++) {
150 
151  // Message in the final execution
152  if( i == MAX_FILE_INDEX )
153  {
155  G4cout << "===========================================" << G4endl;
156  G4cout << "WARNING MESSAGE from VRML2FILE driver: " << G4endl;
157  G4cout << " This file name is the final one in the " << G4endl;
158  G4cout << " automatic updation of the output file name." << G4endl;
159  G4cout << " You may overwrite existing files, i.e. " << G4endl;
160  G4cout << " g4_XX.wrl. " << G4endl;
161  G4cout << "===========================================" << G4endl;
162  }
163  }
164 
165  // re-determine file name as G4VRMLFILE_DEST_DIR/g4_XX.wrl
166  std::ostringstream filename;
167  filename
168  << fVRMLFileDestDir << WRL_FILE_HEADER
169  << std::setw(2) << std::setfill('0') << i << ".wrl";
170  strncpy(fVRMLFileName,filename.str().c_str(),sizeof(fVRMLFileName));
171 
172  // check validity of the file name
173  std::ifstream fin ;
174  fin.open(fVRMLFileName) ;
175  if(!fin) {
176  // new file
177  fin.close();
178  break;
179  } else {
180  // already exists (try next)
181  fin.close();
182  }
183 
184  } // for
185 
186  // open a VRML 2.0 file with determined file name
188  G4cout << "===========================================" << G4endl;
189  G4cout << "Output VRML 2.0 file: " << fVRMLFileName << G4endl;
190  G4cout << "Maximum number of files in the destination directory: " << fMaxFileNum << G4endl;
191  G4cout << " (Customizable with the environment variable: G4VRMLFILE_MAX_FILE_NUM) " << G4endl;
192  G4cout << "===========================================" << G4endl;
193  }
194  fDest.open(fVRMLFileName) ; fFlagDestOpen = true ;
195 }
G4GLOB_DLL std::ostream G4cout
static Verbosity GetVerbosity()
#define G4endl
Definition: G4ios.hh:61
const char WRL_FILE_HEADER[]
const char DEFAULT_WRL_FILE_NAME[]

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void G4VRML2FileSceneHandler::EndModeling ( )
virtual

Reimplemented from G4VSceneHandler.

void G4VRML2FileSceneHandler::EndPrimitives ( )
virtual

Reimplemented from G4VSceneHandler.

void G4VRML2FileSceneHandler::VRMLBeginModeling ( )

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void G4VRML2FileSceneHandler::VRMLEndModeling ( )

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Friends And Related Function Documentation

friend class G4VRML2FileViewer
friend

Definition at line 47 of file G4VRML2FileSceneHandler.hh.

Member Data Documentation

std::ofstream G4VRML2FileSceneHandler::fDest

Definition at line 153 of file G4VRML2FileSceneHandler.hh.


The documentation for this class was generated from the following files: