Geant4_10
G4MIRDSkull.cc
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25 //
26 // Authors: S. Guatelli , M. G. Pia, INFN Genova and F. Ambroglini INFN Perugia, Italy
27 //
28 // Based on code developed by the undergraduate student G. Guerrieri
29 // Note: this is a preliminary beta-version of the code; an improved
30 // version will be distributed in the next Geant4 public release, compliant
31 // with the design in a forthcoming publication, and subject to a
32 // design and code review.
33 //
34 #include "G4MIRDSkull.hh"
35 
36 #include "globals.hh"
37 #include "G4SystemOfUnits.hh"
38 #include "G4SDManager.hh"
39 #include "G4VisAttributes.hh"
41 #include "G4EllipticalTube.hh"
42 #include "G4RotationMatrix.hh"
43 #include "G4ThreeVector.hh"
44 #include "G4VPhysicalVolume.hh"
45 #include "G4PVPlacement.hh"
46 #include "G4Ellipsoid.hh"
47 #include "G4SubtractionSolid.hh"
48 #include "G4Box.hh"
49 #include "G4UnionSolid.hh"
50 #include "G4VSolid.hh"
51 #include "G4HumanPhantomColour.hh"
52 
54 {
55 }
56 
58 {
59 }
60 
61 
63  const G4String& colourName,
64  G4bool wireFrame,G4bool)
65 {
66 
68 
69  G4cout<<"Construct "<<volumeName<<" with mother volume "<<mother->GetName()<<G4endl;
70 
71 
72  G4Material* skeleton = material -> GetMaterial("skeleton");
73 
74  delete material;
75 
76  // Outer cranium
77  G4double ax = 6.8 * cm;//a out skull
78  G4double by = 9.8 * cm; // bout
79  G4double cz = 8.3 * cm; //cout
80 
81  G4Ellipsoid* craniumOut = new G4Ellipsoid("CraniumOut", ax, by, cz);
82 
83  ax = 6. * cm; //a in
84  by = 9. * cm; //b in
85  cz= 6.5 * cm; // cin
86 
87  G4Ellipsoid* craniumIn = new G4Ellipsoid("CraniumIn", ax, by, cz);
88 
89 
90  G4SubtractionSolid* cranium = new G4SubtractionSolid("Cranium",
91  craniumOut,
92  craniumIn,0,
93  G4ThreeVector(0.0, 0.0,1. * cm));
94 
95  G4LogicalVolume* logicSkull = new G4LogicalVolume(cranium, skeleton,
96  "logical" + volumeName,
97  0, 0, 0);
98 
99  // Define rotation and position here!
100  G4VPhysicalVolume* physSkull = new G4PVPlacement(0,
101  G4ThreeVector(0., 0.,7.75 * cm),
102  "physicalSkull",
103  logicSkull,
104  mother,
105  false,
106  0, true);
107 
108  // Visualization Attributes
109  //G4VisAttributes* SkullVisAtt = new G4VisAttributes(G4Colour(0.46,0.53,0.6));
110  G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
111  G4Colour colour = colourPointer -> GetColour(colourName);
112  G4VisAttributes* SkullVisAtt = new G4VisAttributes(colour);
113  SkullVisAtt->SetForceSolid(wireFrame);
114  SkullVisAtt->SetLineWidth(4.* mm);
115  logicSkull->SetVisAttributes(SkullVisAtt);
116 
117  G4cout << "Skull created !!!!!!" << G4endl;
118 
119 
120  // Testing Skull Volume
121  G4double SkullVol = logicSkull->GetSolid()->GetCubicVolume();
122  G4cout << "Volume of Skull = " << SkullVol/cm3 << " cm^3" << G4endl;
123 
124  // Testing Skull Material
125  G4String SkullMat = logicSkull->GetMaterial()->GetName();
126  G4cout << "Material of Skull = " << SkullMat << G4endl;
127 
128  // Testing Density
129  G4double SkullDensity = logicSkull->GetMaterial()->GetDensity();
130  G4cout << "Density of Material = " << SkullDensity*cm3/g << " g/cm^3" << G4endl;
131 
132  // Testing Mass
133  G4double SkullMass = (SkullVol)*SkullDensity;
134  G4cout << "Mass of Skull = " << SkullMass/gram << " g" << G4endl;
135 
136 
137  return physSkull;
138 }
CLHEP::Hep3Vector G4ThreeVector
G4Material * GetMaterial() const
const G4String & GetName() const
Definition: G4Material.hh:176
void SetLineWidth(G4double)
virtual G4double GetCubicVolume()
Definition: G4VSolid.cc:188
G4double GetDensity() const
Definition: G4Material.hh:178
void SetForceSolid(G4bool)
string material
Definition: eplot.py:19
function g(Y1, Y2, PT2)
Definition: hijing1.383.f:5205
G4GLOB_DLL std::ostream G4cout
const G4String & GetName() const
bool G4bool
Definition: G4Types.hh:79
G4VPhysicalVolume * Construct(const G4String &, G4VPhysicalVolume *, const G4String &, G4bool, G4bool)
Definition: G4MIRDSkull.cc:62
#define G4endl
Definition: G4ios.hh:61
double G4double
Definition: G4Types.hh:76
void SetVisAttributes(const G4VisAttributes *pVA)
G4VSolid * GetSolid() const