Geant4_10
G4SubtractionSolid.hh
Go to the documentation of this file.
1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
10 // * *
11 // * Neither the authors of this software system, nor their employing *
12 // * institutes,nor the agencies providing financial support for this *
13 // * work make any representation or warranty, express or implied, *
14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
16 // * for the full disclaimer and the limitation of liability. *
17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
22 // * use in resulting scientific publications, and indicate your *
23 // * acceptance of all terms of the Geant4 Software license. *
24 // ********************************************************************
25 //
26 //
27 // $Id: G4SubtractionSolid.hh 66356 2012-12-18 09:02:32Z gcosmo $
28 //
29 //
30 // class G4SubtractionSolid
31 //
32 // Class description:
33 //
34 // Class for description of subtraction of two CSG solids: A - B.
35 
36 // History:
37 //
38 // 14.10.98 V.Grichine: first implementation
39 //
40 // --------------------------------------------------------------------
41 #ifndef G4SUBTRACTIONSOLID_HH
42 #define G4SUBTRACTIONSOLID_HH
43 
44 #include "G4BooleanSolid.hh"
45 #include "G4VSolid.hh"
46 
47 #include "G4RotationMatrix.hh"
48 #include "G4ThreeVector.hh"
49 #include "G4Transform3D.hh"
50 #include "G4AffineTransform.hh"
51 
52 
54 {
55  public: // with description
56 
57  G4SubtractionSolid( const G4String& pName,
58  G4VSolid* pSolidA ,
59  G4VSolid* pSolidB ) ;
60 
61  G4SubtractionSolid( const G4String& pName,
62  G4VSolid* pSolidA ,
63  G4VSolid* pSolidB ,
64  G4RotationMatrix* rotMatrix,
65  const G4ThreeVector& transVector ) ;
66 
67  G4SubtractionSolid( const G4String& pName,
68  G4VSolid* pSolidA ,
69  G4VSolid* pSolidB ,
70  const G4Transform3D& transform ) ;
71 
72  virtual ~G4SubtractionSolid() ;
73 
75 
76  G4VSolid* Clone() const;
77 
78  public: // without description
79 
80  G4SubtractionSolid(__void__&);
81  // Fake default constructor for usage restricted to direct object
82  // persistency for clients requiring preallocation of memory for
83  // persistifiable objects.
84 
87  // Copy constructor and assignment operator.
88 
89  G4bool CalculateExtent( const EAxis pAxis,
90  const G4VoxelLimits& pVoxelLimit,
91  const G4AffineTransform& pTransform,
92  G4double& pMin, G4double& pMax) const ;
93 
94  EInside Inside( const G4ThreeVector& p ) const ;
95 
96  G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
97 
99  const G4ThreeVector& v ) const ;
100 
101  G4double DistanceToIn( const G4ThreeVector& p) const ;
102 
104  const G4ThreeVector& v,
105  const G4bool calcNorm=false,
106  G4bool *validNorm=0,
107  G4ThreeVector *n=0 ) const ;
108 
109  G4double DistanceToOut( const G4ThreeVector& p ) const ;
110 
111 
113  const G4int n,
114  const G4VPhysicalVolume* pRep ) ;
115 
116  void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
117  G4Polyhedron* CreatePolyhedron () const ;
118 
119 };
120 
121 #endif
G4VSolid * Clone() const
const char * p
Definition: xmltok.h:285
int G4int
Definition: G4Types.hh:78
G4Polyhedron * CreatePolyhedron() const
G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0) const
Char_t n[5]
G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const
bool G4bool
Definition: G4Types.hh:79
G4SubtractionSolid & operator=(const G4SubtractionSolid &rhs)
EInside Inside(const G4ThreeVector &p) const
G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const
G4SubtractionSolid(const G4String &pName, G4VSolid *pSolidA, G4VSolid *pSolidB)
tuple v
Definition: test.py:18
void DescribeYourselfTo(G4VGraphicsScene &scene) const
void ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep)
EInside
Definition: geomdefs.hh:58
EAxis
Definition: geomdefs.hh:54
G4GeometryType GetEntityType() const
double G4double
Definition: G4Types.hh:76
G4double DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const