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human_phantom
include
G4HumanPhantomMaterial.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// Authors: S. Guatelli , M. G. Pia, INFN Genova and F. Ambroglini INFN Perugia, Italy
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//
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// Based on code developed by the undergraduate student G. Guerrieri
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// Note: this is a preliminary beta-version of the code; an improved
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// version will be distributed in the next Geant4 public release, compliant
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// with the design in a forthcoming publication, and subject to a
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// design and code review.
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//
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// This class manages the elements and materials
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//
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#ifndef G4HumanPhantomMaterial_H
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#define G4HumanPhantomMaterial_H 1
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#include "
globals.hh
"
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class
G4Material
;
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class
G4HumanPhantomMaterial
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{
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public
:
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G4HumanPhantomMaterial
();
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~ G4HumanPhantomMaterial
();
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public
:
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void
DefineMaterials
();
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G4Material
*
GetMaterial
(
G4String
);
//returns the material
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private
:
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// G4Material* matW;
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//G4Material* matplexiglass;
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//G4Material* matPb;
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//G4Material* matir192;
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//G4Material* Titanium;
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// G4Material* matAir;
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G4Material
* matH2O;
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G4Material
* soft;
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G4Material
* skeleton;
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G4Material
* lung;
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G4Material
* adipose;
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G4Material
* glandular;
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G4Material
* adipose_glandular;
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//G4Material*Vacuum;
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//G4Material* muscle;
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};
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#endif
G4HumanPhantomMaterial::GetMaterial
G4Material * GetMaterial(G4String)
Definition:
G4HumanPhantomMaterial.cc:217
G4Material
Definition:
G4Material.hh:118
G4HumanPhantomMaterial::DefineMaterials
void DefineMaterials()
Definition:
G4HumanPhantomMaterial.cc:54
globals.hh
G4HumanPhantomMaterial::~G4HumanPhantomMaterial
~G4HumanPhantomMaterial()
Definition:
G4HumanPhantomMaterial.cc:51
G4HumanPhantomMaterial::G4HumanPhantomMaterial
G4HumanPhantomMaterial()
Definition:
G4HumanPhantomMaterial.cc:46
G4HumanPhantomMaterial
Definition:
G4HumanPhantomMaterial.hh:42
G4String
Definition:
G4String.hh:45
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