69 G4Material* skeleton = material -> GetMaterial(
"skeleton");
84 G4Box* subtraction =
new G4Box(
"subtraction",ax_out, ax_out, ax_out);
90 rm -> rotateZ(14.*
degree);
104 rm2 -> rotateZ(38.6598*
degree);
119 "logical" + volumeName,
124 "physicalRightScapula",
134 G4Colour colour = colourPointer -> GetColour(colourName);
142 G4cout <<
"Volume of RightScapula = " << RightScapulaVol/
cm3 <<
" cm^3" <<
G4endl;
146 G4cout <<
"Material of RightScapula = " << RightScapulaMat <<
G4endl;
150 G4cout <<
"Density of Material = " << RightScapulaDensity*
cm3/
g <<
" g/cm^3" <<
G4endl;
153 G4double RightScapulaMass = (RightScapulaVol)*RightScapulaDensity;
154 G4cout <<
"Mass of RightScapula = " << RightScapulaMass/
gram <<
" g" <<
G4endl;
157 return physRightScapula;
CLHEP::Hep3Vector G4ThreeVector
CLHEP::HepRotation G4RotationMatrix
G4Material * GetMaterial() const
const G4String & GetName() const
virtual G4double GetCubicVolume()
G4double GetDensity() const
void SetForceSolid(G4bool)
G4GLOB_DLL std::ostream G4cout
const G4String & GetName() const
G4VPhysicalVolume * Construct(const G4String &, G4VPhysicalVolume *, const G4String &, G4bool, G4bool)
void SetVisAttributes(const G4VisAttributes *pVA)
G4VSolid * GetSolid() const