#include <G4VScoringMesh.hh>
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| G4VScoringMesh (const G4String &wName) |
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virtual | ~G4VScoringMesh () |
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virtual void | Construct (G4VPhysicalVolume *fWorldPhys)=0 |
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virtual void | List () const |
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const G4String & | GetWorldName () const |
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G4bool | IsActive () const |
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void | Activate (G4bool vl=true) |
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MeshShape | GetShape () const |
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void | Accumulate (G4THitsMap< G4double > *map) |
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void | Dump () |
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void | DrawMesh (const G4String &psName, G4VScoreColorMap *colorMap, G4int axflg=111) |
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void | DrawMesh (const G4String &psName, G4int idxPlane, G4int iColumn, G4VScoreColorMap *colorMap) |
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virtual void | Draw (std::map< G4int, G4double * > *map, G4VScoreColorMap *colorMap, G4int axflg=111)=0 |
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virtual void | DrawColumn (std::map< G4int, G4double * > *map, G4VScoreColorMap *colorMap, G4int idxProj, G4int idxColumn)=0 |
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void | ResetScore () |
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void | SetSize (G4double size[3]) |
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G4ThreeVector | GetSize () const |
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void | SetCenterPosition (G4double centerPosition[3]) |
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G4ThreeVector | GetTranslation () const |
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void | RotateX (G4double delta) |
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void | RotateY (G4double delta) |
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void | RotateZ (G4double delta) |
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G4RotationMatrix | GetRotationMatrix () const |
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void | SetNumberOfSegments (G4int nSegment[3]) |
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void | GetNumberOfSegments (G4int nSegment[3]) |
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void | SetPrimitiveScorer (G4VPrimitiveScorer *ps) |
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void | SetFilter (G4VSDFilter *filter) |
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void | SetCurrentPrimitiveScorer (const G4String &name) |
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G4bool | FindPrimitiveScorer (const G4String &psname) |
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G4bool | IsCurrentPrimitiveScorerNull () |
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G4String | GetPSUnit (const G4String &psname) |
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G4String | GetCurrentPSUnit () |
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void | SetCurrentPSUnit (const G4String &unit) |
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G4double | GetPSUnitValue (const G4String &psname) |
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void | SetDrawPSName (const G4String &psname) |
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void | GetDivisionAxisNames (G4String divisionAxisNames[3]) |
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void | SetNullToCurrentPrimitiveScorer () |
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void | SetVerboseLevel (G4int vl) |
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MeshScoreMap | GetScoreMap () |
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G4bool | ReadyForQuantity () const |
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Definition at line 52 of file G4VScoringMesh.hh.
G4VScoringMesh::~G4VScoringMesh |
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void G4VScoringMesh::Dump |
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G4String G4VScoringMesh::GetCurrentPSUnit |
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void G4VScoringMesh::GetDivisionAxisNames |
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G4String |
divisionAxisNames[3]) | |
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void G4VScoringMesh::GetNumberOfSegments |
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G4int |
nSegment[3]) | |
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G4bool G4VScoringMesh::IsActive |
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const |
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G4bool G4VScoringMesh::IsCurrentPrimitiveScorerNull |
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inline |
void G4VScoringMesh::List |
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const |
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G4bool G4VScoringMesh::ReadyForQuantity |
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const |
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inline |
void G4VScoringMesh::ResetScore |
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void G4VScoringMesh::SetCenterPosition |
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G4double |
centerPosition[3]) | |
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void G4VScoringMesh::SetNullToCurrentPrimitiveScorer |
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inline |
void G4VScoringMesh::SetNumberOfSegments |
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G4int |
nSegment[3]) | |
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void G4VScoringMesh::SetVerboseLevel |
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G4int |
vl) | |
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inline |
G4bool G4VScoringMesh::fActive |
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protected |
G4bool G4VScoringMesh::fConstructed |
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G4String G4VScoringMesh::fDivisionAxisNames[3] |
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G4int G4VScoringMesh::fNSegment[3] |
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G4bool G4VScoringMesh::nMeshIsSet |
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G4bool G4VScoringMesh::sizeIsSet |
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G4int G4VScoringMesh::verboseLevel |
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The documentation for this class was generated from the following files: