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G4VScoringMesh.hh
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27 // $Id$
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29 
30 #ifndef G4VScoringMesh_h
31 #define G4VScoringMesh_h 1
32 
33 #include "globals.hh"
34 #include "G4THitsMap.hh"
35 #include "G4RotationMatrix.hh"
36 
37 class G4VPhysicalVolume;
39 class G4VPrimitiveScorer;
40 class G4VSDFilter;
41 class G4VScoreColorMap;
42 
43 #include <map>
44 
46 typedef std::map<G4String,G4THitsMap<G4double>* > MeshScoreMap;
47 // class description:
48 //
49 // This class represents a parallel world for interactive scoring purposes.
50 //
51 
53 {
54  public:
55  G4VScoringMesh(const G4String& wName);
56  virtual ~G4VScoringMesh();
57 
58  public: // with description
59  // a pure virtual function to construct this mesh geometry
60  virtual void Construct(G4VPhysicalVolume* fWorldPhys)=0;
61  // list infomration of this mesh
62  virtual void List() const;
63 
64  public: // with description
65  // get the world name
66  inline const G4String& GetWorldName() const
67  { return fWorldName; }
68  // get whether this mesh is active or not
69  inline G4bool IsActive() const
70  { return fActive; }
71  // set an activity of this mesh
72  inline void Activate(G4bool vl = true)
73  { fActive = vl; }
74  // get the shape of this mesh
75  inline MeshShape GetShape() const
76  { return fShape; }
77  // accumulate hits in a registered primitive scorer
78  inline void Accumulate(G4THitsMap<G4double> * map);
79  // dump information of primitive socrers registered in this mesh
80  void Dump();
81  // draw a projected quantity on a current viewer
82  void DrawMesh(const G4String& psName,G4VScoreColorMap* colorMap,G4int axflg=111);
83  // draw a column of a quantity on a current viewer
84  void DrawMesh(const G4String& psName,G4int idxPlane,G4int iColumn,G4VScoreColorMap* colorMap);
85  // draw a projected quantity on a current viewer
86  virtual void Draw(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, G4int axflg=111) = 0;
87  // draw a column of a quantity on a current viewer
88  virtual void DrawColumn(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap,
89  G4int idxProj, G4int idxColumn) = 0;
90  // reset registered primitive scorers
91  void ResetScore();
92 
93  // set size of this mesh
94  void SetSize(G4double size[3]);
95  // get size of this mesh
96  G4ThreeVector GetSize() const;
97  // set position of center of this mesh
98  void SetCenterPosition(G4double centerPosition[3]);
99  // get position of center of this mesh
101  // set a rotation angle around the x axis
102  void RotateX(G4double delta);
103  // set a rotation angle around the y axis
104  void RotateY(G4double delta);
105  // set a rotation angle around the z axis
106  void RotateZ(G4double delta);
107  // get a rotation matrix
109  if(fRotationMatrix) return *fRotationMatrix;
110  else return G4RotationMatrix::IDENTITY;
111  }
112  // set number of segments of this mesh
113  void SetNumberOfSegments(G4int nSegment[3]);
114  // get number of segments of this mesh
115  void GetNumberOfSegments(G4int nSegment[3]);
116 
117  // register a primitive scorer to the MFD & set it to the current primitive scorer
119  // register a filter to a current primtive scorer
120  void SetFilter(G4VSDFilter * filter);
121  // set a primitive scorer to the current one by the name
123  // find registered primitive scorer by the name
124  G4bool FindPrimitiveScorer(const G4String & psname);
125  // get whether current primitive scorer is set or not
127  if(fCurrentPS == NULL) return true;
128  else return false;
129  }
130  // get unit of primitive scorer by the name
131  G4String GetPSUnit(const G4String & psname);
132  // get unit of current primitive scorer
134  // set unit of current primitive scorer
135  void SetCurrentPSUnit(const G4String& unit);
136  // get unit value of primitive scorer by the name
137  G4double GetPSUnitValue(const G4String & psname);
138  // set PS name to be drawn
139  void SetDrawPSName(const G4String & psname) {fDrawPSName = psname;}
140 
141  // get axis names of the hierarchical division in the divided order
142  void GetDivisionAxisNames(G4String divisionAxisNames[3]);
143 
144  // set current primitive scorer to NULL
146  // set verbose level
147  inline void SetVerboseLevel(G4int vl)
148  { verboseLevel = vl; }
149  // get the primitive scorer map
151  // get whether this mesh setup has been ready
152  inline G4bool ReadyForQuantity() const
153  { return (sizeIsSet && nMeshIsSet); }
154 
155 protected:
156  // get registered primitive socrer by the name
158 
159 protected:
165 
170 
171  std::map<G4String, G4THitsMap<G4double>* > fMap;
173 
175 
178 
182 
184 };
185 
187 {
188  G4String psName = map->GetName();
189  std::map<G4String, G4THitsMap<G4double>* >::const_iterator fMapItr = fMap.find(psName);
190  *(fMapItr->second) += *map;
191 
192  if(verboseLevel > 9) {
193  G4cout << G4endl;
194  G4cout << "G4VScoringMesh::Accumulate()" << G4endl;
195  G4cout << " PS name : " << psName << G4endl;
196  if(fMapItr == fMap.end()) {
197  G4cout << " "
198  << psName << " was not found." << G4endl;
199  } else {
200  G4cout << " map size : " << map->GetSize() << G4endl;
201  map->PrintAllHits();
202  }
203  G4cout << G4endl;
204  }
205 }
206 
207 #endif
208