Geant4  9.6.p02
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
G4VScoringMesh Member List

This is the complete list of members for G4VScoringMesh, including all inherited members.

Accumulate(G4THitsMap< G4double > *map)G4VScoringMeshinline
Activate(G4bool vl=true)G4VScoringMeshinline
Construct(G4VPhysicalVolume *fWorldPhys)=0G4VScoringMeshpure virtual
Draw(std::map< G4int, G4double * > *map, G4VScoreColorMap *colorMap, G4int axflg=111)=0G4VScoringMeshpure virtual
DrawColumn(std::map< G4int, G4double * > *map, G4VScoreColorMap *colorMap, G4int idxProj, G4int idxColumn)=0G4VScoringMeshpure virtual
DrawMesh(const G4String &psName, G4VScoreColorMap *colorMap, G4int axflg=111)G4VScoringMesh
DrawMesh(const G4String &psName, G4int idxPlane, G4int iColumn, G4VScoreColorMap *colorMap)G4VScoringMesh
Dump()G4VScoringMesh
fActiveG4VScoringMeshprotected
fCenterPositionG4VScoringMeshprotected
fConstructedG4VScoringMeshprotected
fCurrentPSG4VScoringMeshprotected
fDivisionAxisNamesG4VScoringMeshprotected
fDrawPSNameG4VScoringMeshprotected
fDrawUnitG4VScoringMeshprotected
fDrawUnitValueG4VScoringMeshprotected
FindPrimitiveScorer(const G4String &psname)G4VScoringMesh
fMapG4VScoringMeshprotected
fMFDG4VScoringMeshprotected
fNSegmentG4VScoringMeshprotected
fRotationMatrixG4VScoringMeshprotected
fShapeG4VScoringMeshprotected
fSizeG4VScoringMeshprotected
fWorldNameG4VScoringMeshprotected
G4VScoringMesh(const G4String &wName)G4VScoringMesh
GetCurrentPSUnit()G4VScoringMesh
GetDivisionAxisNames(G4String divisionAxisNames[3])G4VScoringMesh
GetNumberOfSegments(G4int nSegment[3])G4VScoringMesh
GetPrimitiveScorer(const G4String &name)G4VScoringMeshprotected
GetPSUnit(const G4String &psname)G4VScoringMesh
GetPSUnitValue(const G4String &psname)G4VScoringMesh
GetRotationMatrix() const G4VScoringMeshinline
GetScoreMap()G4VScoringMeshinline
GetShape() const G4VScoringMeshinline
GetSize() const G4VScoringMesh
GetTranslation() const G4VScoringMeshinline
GetWorldName() const G4VScoringMeshinline
IsActive() const G4VScoringMeshinline
IsCurrentPrimitiveScorerNull()G4VScoringMeshinline
List() const G4VScoringMeshvirtual
nMeshIsSetG4VScoringMeshprotected
ReadyForQuantity() const G4VScoringMeshinline
ResetScore()G4VScoringMesh
RotateX(G4double delta)G4VScoringMesh
RotateY(G4double delta)G4VScoringMesh
RotateZ(G4double delta)G4VScoringMesh
SetCenterPosition(G4double centerPosition[3])G4VScoringMesh
SetCurrentPrimitiveScorer(const G4String &name)G4VScoringMesh
SetCurrentPSUnit(const G4String &unit)G4VScoringMesh
SetDrawPSName(const G4String &psname)G4VScoringMeshinline
SetFilter(G4VSDFilter *filter)G4VScoringMesh
SetNullToCurrentPrimitiveScorer()G4VScoringMeshinline
SetNumberOfSegments(G4int nSegment[3])G4VScoringMesh
SetPrimitiveScorer(G4VPrimitiveScorer *ps)G4VScoringMesh
SetSize(G4double size[3])G4VScoringMesh
SetVerboseLevel(G4int vl)G4VScoringMeshinline
sizeIsSetG4VScoringMeshprotected
verboseLevelG4VScoringMeshprotected
~G4VScoringMesh()G4VScoringMeshvirtual