31 #ifndef G4VISCOMMANDSSCENEADD_HH
32 #define G4VISCOMMANDSSCENEADD_HH
107 fX(x), fY(y), fLayout(layout), fDate(date) {}
144 fX(x), fY(y), fLayout(layout) {}
184 fSize(size), fWidth(width), fColour(colour) {}
283 enum Direction {X, minusX, Y, minusY, Z, minusZ};
309 fX(x), fY(y), fLayout(layout) {}
407 enum ActionType {runDuration, endOfEvent, endOfRun};
void SetNewValue(G4UIcommand *command, G4String newValue)
virtual ~G4VisCommandSceneAddDate()
G4String GetCurrentValue(G4UIcommand *command)
G4String GetCurrentValue(G4UIcommand *command)
void SetNewValue(G4UIcommand *command, G4String newValue)
virtual ~G4VisCommandSceneAddLine()
G4String GetCurrentValue(G4UIcommand *command)
void SetNewValue(G4UIcommand *command, G4String newValue)
G4String GetCurrentValue(G4UIcommand *command)
void SetNewValue(G4UIcommand *command, G4String newValue)
G4String GetCurrentValue(G4UIcommand *command)
G4String GetCurrentValue(G4UIcommand *command)
void SetNewValue(G4UIcommand *command, G4String newValue)
G4String GetCurrentValue(G4UIcommand *command)
virtual ~G4VisCommandSceneAddLogicalVolume()
virtual ~G4VisCommandSceneAddPSHits()
virtual ~G4VisCommandSceneAddMagneticField()
virtual ~G4VisCommandSceneAddHits()
G4VisCommandSceneAddText()
G4VisCommandSceneAddLine()
G4VisCommandSceneAddTrajectories()
void SetNewValue(G4UIcommand *command, G4String newValue)
void SetNewValue(G4UIcommand *command, G4String newValue)
void SetNewValue(G4UIcommand *command, G4String newValue)
G4VisCommandSceneAddAxes()
G4String GetCurrentValue(G4UIcommand *command)
void SetNewValue(G4UIcommand *command, G4String newValue)
virtual ~G4VisCommandSceneAddLogo2D()
virtual ~G4VisCommandSceneAddExtent()
G4VisCommandSceneAddFrame()
virtual ~G4VisCommandSceneAddAxes()
G4VisCommandSceneAddUserAction()
void SetNewValue(G4UIcommand *command, G4String newValue)
G4String GetCurrentValue(G4UIcommand *command)
G4String GetCurrentValue(G4UIcommand *command)
virtual ~G4VisCommandSceneAddGhosts()
G4String GetCurrentValue(G4UIcommand *command)
G4String GetCurrentValue(G4UIcommand *command)
virtual ~G4VisCommandSceneAddFrame()
G4VisCommandSceneAddText2D()
void SetNewValue(G4UIcommand *command, G4String newValue)
void SetNewValue(G4UIcommand *command, G4String newValue)
G4VisCommandSceneAddLogicalVolume()
G4VisCommandSceneAddDigis()
void SetNewValue(G4UIcommand *command, G4String newValue)
virtual ~G4VisCommandSceneAddScale()
void SetNewValue(G4UIcommand *command, G4String newValue)
G4VisCommandSceneAddHits()
G4String GetCurrentValue(G4UIcommand *command)
G4VisCommandSceneAddScale()
G4String GetCurrentValue(G4UIcommand *command)
virtual ~G4VisCommandSceneAddText2D()
G4VisCommandSceneAddLogo()
void SetNewValue(G4UIcommand *command, G4String newValue)
virtual ~G4VisCommandSceneAddLine2D()
virtual ~G4VisCommandSceneAddArrow2D()
G4String GetCurrentValue(G4UIcommand *command)
void SetNewValue(G4UIcommand *command, G4String newValue)
G4VisCommandSceneAddPSHits()
virtual ~G4VisCommandSceneAddDigis()
G4String GetCurrentValue(G4UIcommand *command)
G4VisCommandSceneAddArrow()
G4VisCommandSceneAddExtent()
void SetNewValue(G4UIcommand *command, G4String newValue)
G4VisCommandSceneAddLine2D()
G4VisCommandSceneAddEventID()
virtual ~G4VisCommandSceneAddText()
G4String GetCurrentValue(G4UIcommand *command)
virtual ~G4VisCommandSceneAddLogo()
virtual ~G4VisCommandSceneAddTrajectories()
G4VisCommandSceneAddVolume()
G4VisCommandSceneAddArrow2D()
G4String GetCurrentValue(G4UIcommand *command)
G4VisCommandSceneAddDate()
void SetNewValue(G4UIcommand *command, G4String newValue)
void SetNewValue(G4UIcommand *command, G4String newValue)
virtual ~G4VisCommandSceneAddVolume()
void SetNewValue(G4UIcommand *command, G4String newValue)
G4String GetCurrentValue(G4UIcommand *command)
G4String GetCurrentValue(G4UIcommand *command)
virtual ~G4VisCommandSceneAddEventID()
G4String GetCurrentValue(G4UIcommand *command)
void SetNewValue(G4UIcommand *command, G4String newValue)
void SetNewValue(G4UIcommand *command, G4String newValue)
G4VisCommandSceneAddMagneticField()
G4VisCommandSceneAddGhosts()
G4String GetCurrentValue(G4UIcommand *command)
G4String GetCurrentValue(G4UIcommand *command)
virtual ~G4VisCommandSceneAddUserAction()
void SetNewValue(G4UIcommand *command, G4String newValue)
virtual ~G4VisCommandSceneAddArrow()
G4VisCommandSceneAddLogo2D()
static G4VisManager * fpVisManager