31 #ifndef G4VISCOMMANDSSCENE_HH
32 #define G4VISCOMMANDSSCENE_HH
virtual ~G4VisCommandSceneEndOfRunAction()
virtual ~G4VisCommandSceneEndOfEventAction()
G4VisCommandSceneCreate()
G4String GetCurrentValue(G4UIcommand *command)
G4String GetCurrentValue(G4UIcommand *command)
G4String CurrentSceneName()
G4String GetCurrentValue(G4UIcommand *command)
virtual ~G4VisCommandSceneActivateModel()
void SetNewValue(G4UIcommand *command, G4String newValue)
G4VisCommandSceneActivateModel()
void SetNewValue(G4UIcommand *command, G4String newValue)
G4String GetCurrentValue(G4UIcommand *command)
void SetNewValue(G4UIcommand *command, G4String newValue)
void SetNewValue(G4UIcommand *command, G4String newValue)
virtual ~G4VVisCommandScene()
G4String GetCurrentValue(G4UIcommand *command)
G4VisCommandSceneNotifyHandlers()
void SetNewValue(G4UIcommand *command, G4String newValue)
G4String GetCurrentValue(G4UIcommand *command)
virtual ~G4VisCommandSceneSelect()
G4VisCommandSceneEndOfEventAction()
G4VisCommandSceneSelect()
G4String GetCurrentValue(G4UIcommand *command)
virtual ~G4VisCommandSceneCreate()
void SetNewValue(G4UIcommand *command, G4String newValue)
G4VisCommandSceneEndOfRunAction()
virtual ~G4VisCommandSceneNotifyHandlers()
void SetNewValue(G4UIcommand *command, G4String newValue)
virtual ~G4VisCommandSceneList()