47   delete fpHeadPolyhedron;
 
   48   delete fpShaftPolyhedron;
 
   56  G4int lineSegmentsPerCircle)
 
   58   fType = 
"G4ArrowModel";
 
   60   fGlobalDescription = fType + 
": " + description;
 
   75   const G4double shaftLength = std::sqrt
 
   76     (std::pow(x2-x1,2)+std::pow(y2-y1,2)+std::pow(z2-z1,2));
 
   79   if (shaftRadius > shaftLength/100.) shaftRadius = shaftLength/100.;
 
   80   const G4double halfShaftLength = shaftLength/2.;
 
   81   const G4double halfReduction = 4.*shaftRadius;
 
   82   const G4double halfLength = halfShaftLength-halfReduction;
 
   83   G4Tubs shaft(
"shaft",0.,shaftRadius,halfLength,0.,
twopi);
 
   89   const G4int numRZ = 3;
 
   92   for (
G4int i = 0; i < numRZ; i++) {
 
   93     r[i] *= 2.*shaftRadius;
 
   94     z[i] = halfShaftLength + z[i] * 2.*shaftRadius;
 
  103   const G4Point3D arrowCentre(0.5*(x1+x2),0.5*(y1+y2),0.5*(z1+z2));
 
  106   fpShaftPolyhedron->Transform(tr);
 
  107   fpHeadPolyhedron->Transform(tr);
 
  112   fpShaftPolyhedron->SetVisAttributes(va);
 
  113   fpHeadPolyhedron->SetVisAttributes(va);
 
void SetColour(const G4Colour &)
 
BasicVector3D< T > unit() const 
 
virtual void BeginPrimitives(const G4Transform3D &objectTransformation=G4Transform3D())=0
 
HepGeom::Vector3D< G4double > G4Vector3D
 
HepPolyhedron & Transform(const G4Transform3D &t)
 
void SetForceSolid(G4bool=true)
 
static constexpr double twopi
 
virtual void AddPrimitive(const G4Polyline &)=0
 
G4Polyhedron * CreatePolyhedron() const 
 
G4Polyhedron * CreatePolyhedron() const 
 
G4ArrowModel(G4double x1, G4double y1, G4double z1, G4double x2, G4double y2, G4double z2, G4double width, const G4Colour &colour, const G4String &description="", G4int lineSegmentsPerCircle=6)
 
static G4int GetNumberOfRotationSteps()
 
T max(const T t1, const T t2)
brief Return the largest of the two arguments 
 
T min(const T t1, const T t2)
brief Return the smallest of the two arguments 
 
virtual void EndPrimitives()=0
 
static void SetNumberOfRotationSteps(G4int n)
 
virtual void DescribeYourselfTo(G4VGraphicsScene &)