57     G4cout << 
"G4RPGKPlusInelastic::ApplyYourself called" << 
G4endl;
 
   59     G4cout << 
"target material = " << targetMaterial->
GetName() << 
", ";
 
   76   currentParticle.SetKineticEnergy( ek );
 
   78   G4double p = std::sqrt( std::abs((et-amas)*(et+amas)) );
 
   79   G4double pp = currentParticle.GetMomentum().mag();
 
   83     currentParticle.SetMomentum( momentum * (p/pp) );
 
   90   currentParticle.SetKineticEnergy( ek );
 
   92   p = std::sqrt( std::abs((et-amas)*(et+amas)) );
 
   93   pp = currentParticle.GetMomentum().mag();
 
   97     currentParticle.SetMomentum( momentum * (p/pp) );
 
  103   targetParticle.SetSide( -1 );  
 
  104   G4bool incidentHasChanged = 
false;
 
  105   G4bool targetHasChanged = 
false;
 
  106   G4bool quasiElastic = 
false;
 
  112   if( currentParticle.GetKineticEnergy() > cutOff )
 
  113     Cascade( vec, vecLen,
 
  114              originalIncident, currentParticle, targetParticle,
 
  115              incidentHasChanged, targetHasChanged, quasiElastic );
 
  118                     originalIncident, originalTarget, modifiedOriginal,
 
  119                     targetNucleus, currentParticle, targetParticle,
 
  120                     incidentHasChanged, targetHasChanged, quasiElastic );
 
  123                currentParticle, targetParticle,
 
  124                incidentHasChanged );
 
  126   delete originalTarget;
 
G4double EvaporationEffects(G4double kineticEnergy)
 
void SetUpChange(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged)
 
void SetMomentum(const G4double x, const G4double y, const G4double z)
 
const G4String & GetName() const 
 
void SetSide(const G4int sid)
 
void CalculateMomenta(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4DynamicParticle *originalTarget, G4ReactionProduct &modifiedOriginal, G4Nucleus &targetNucleus, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged, G4bool &targetHasChanged, G4bool quasiElastic)
 
G4ParticleDefinition * GetDefinition() const 
 
void Initialize(G4int items)
 
G4DynamicParticle * ReturnTargetParticle() const 
 
const G4String & GetParticleName() const 
 
void SetStatusChange(G4HadFinalStateStatus aS)
 
G4GLOB_DLL std::ostream G4cout
 
const G4ParticleDefinition * GetDefinition() const 
 
G4double GetKineticEnergy() const 
 
const G4LorentzVector & Get4Momentum() const 
 
void SetEnergyChange(G4double anEnergy)
 
G4double GetPDGMass() const 
 
G4double Cinema(G4double kineticEnergy)
 
G4HadFinalState theParticleChange
 
static constexpr double MeV
 
const G4Material * GetMaterial() const 
 
void SetMomentumChange(const G4ThreeVector &aV)