#include <G4BoundingSphereScene.hh>
Definition at line 41 of file G4BoundingSphereScene.hh.
G4BoundingSphereScene::G4BoundingSphereScene |
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G4VModel * |
pModel = 0 | ) |
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G4BoundingSphereScene::~G4BoundingSphereScene |
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virtual |
Definition at line 72 of file G4BoundingSphereScene.cc.
82 if (fRadius < newRadius) fRadius = newRadius;
84 else if (join.
mag () + newRadius <= fRadius) {
89 G4Point3D oldExtremity1 = fCentre - fRadius * unitJoin;
90 G4Point3D newExtremity1 = newCentre - newRadius * unitJoin;
91 G4Point3D oldExtremity2 = fCentre + fRadius * unitJoin;
92 G4Point3D newExtremity2 = newCentre + newRadius * unitJoin;
94 if (oldExtremity1 * unitJoin < newExtremity1 * unitJoin) {
95 extremity1 = oldExtremity1;
98 extremity1 = newExtremity1;
101 if (oldExtremity2 * unitJoin > newExtremity2 * unitJoin) {
102 extremity2 = oldExtremity2;
105 extremity2 = newExtremity2;
107 fCentre = 0.5 * (extremity2 + extremity1);
108 fRadius = 0.5 * (extremity2 - extremity1).mag ();
BasicVector3D< T > unit() const
G4VisExtent G4BoundingSphereScene::GetBoundingSphereExtent |
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const G4Point3D& G4BoundingSphereScene::GetCentre |
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const |
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inline |
G4double G4BoundingSphereScene::GetRadius |
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const |
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inline |
void G4BoundingSphereScene::ResetBoundingSphere |
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Definition at line 65 of file G4BoundingSphereScene.cc.
const G4Transform3D * fpCurrentObjectTransformation
HepGeom::Point3D< G4double > G4Point3D
void G4BoundingSphereScene::SetCentre |
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const G4Point3D & |
centre | ) |
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inline |
The documentation for this class was generated from the following files: