#include <G4PseudoScene.hh>
Definition at line 50 of file G4PseudoScene.hh.
G4PseudoScene::G4PseudoScene |
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inline |
Definition at line 54 of file G4PseudoScene.hh.
const G4Transform3D * fpCurrentObjectTransformation
virtual G4PseudoScene::~G4PseudoScene |
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inlinevirtual |
void G4PseudoScene::AddCompound |
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const G4VHit & |
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inlinevirtual |
void G4PseudoScene::AddPrimitive |
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const G4Text & |
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inlinevirtual |
void G4PseudoScene::AddSolid |
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const G4Box & |
solid | ) |
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inlinevirtual |
void G4PseudoScene::AddSolid |
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const G4Cons & |
solid | ) |
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inlinevirtual |
void G4PseudoScene::AddSolid |
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const G4Orb & |
solid | ) |
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inlinevirtual |
void G4PseudoScene::AddSolid |
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const G4Para & |
solid | ) |
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inlinevirtual |
void G4PseudoScene::AddSolid |
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const G4Trap & |
solid | ) |
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inlinevirtual |
void G4PseudoScene::AddSolid |
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const G4Trd & |
solid | ) |
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inlinevirtual |
void G4PseudoScene::AddSolid |
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const G4Tubs & |
solid | ) |
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inlinevirtual |
void G4PseudoScene::EndPrimitives |
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inlinevirtual |
void G4PseudoScene::EndPrimitives2D |
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inlinevirtual |
void G4PseudoScene::PostAddSolid |
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inlinevirtual |
virtual void G4PseudoScene::ProcessVolume |
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const G4VSolid & |
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protectedpure virtual |
const G4Transform3D* G4PseudoScene::fpCurrentObjectTransformation |
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protected |
The documentation for this class was generated from the following file: