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Geant4
10.03.p01
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#include <Normal3D.h>


Public Member Functions | |
| Normal3D () | |
| Normal3D (double x1, double y1, double z1) | |
| Normal3D (const float *a) | |
| Normal3D (const double *a) | |
| Normal3D (const Normal3D< double > &v) | |
| Normal3D (const BasicVector3D< float > &v) | |
| Normal3D (const BasicVector3D< double > &v) | |
| ~Normal3D () | |
| Normal3D (const CLHEP::Hep3Vector &v) | |
| operator CLHEP::Hep3Vector () const | |
| Normal3D< double > & | operator= (const Normal3D< double > &v) |
| Normal3D< double > & | operator= (const BasicVector3D< float > &v) |
| Normal3D< double > & | operator= (const BasicVector3D< double > &v) |
| Normal3D< double > & | transform (const Transform3D &m) |
Public Member Functions inherited from HepGeom::BasicVector3D< double > | |
| BasicVector3D (doublex1, doubley1, doublez1) | |
| BasicVector3D (const BasicVector3D< float > &v) | |
| virtual | ~BasicVector3D () |
| operator double * () | |
| operator const double * () const | |
| operator CLHEP::Hep3Vector () const | |
| BasicVector3D< double > & | operator= (const BasicVector3D< double > &v) |
| BasicVector3D< double > & | operator+= (const BasicVector3D< double > &v) |
| BasicVector3D< double > & | operator-= (const BasicVector3D< double > &v) |
| BasicVector3D< double > & | operator*= (double a) |
| BasicVector3D< double > & | operator/= (double a) |
| double | operator() (int i) const |
| double & | operator() (int i) |
| double | operator[] (int i) const |
| double & | operator[] (int i) |
| double | x () const |
| double | y () const |
| double | z () const |
| void | setX (doublea) |
| void | setY (doublea) |
| void | setZ (doublea) |
| void | set (doublex1, doubley1, doublez1) |
| double | perp2 () const |
| double | perp2 (const BasicVector3D< double > &v) const |
| double | perp () const |
| double | perp (const BasicVector3D< double > &v) const |
| double | rho () const |
| void | setPerp (doublerh) |
| double | mag2 () const |
| double | mag () const |
| double | r () const |
| double | phi () const |
| double | theta () const |
| double | cosTheta () const |
| double | getR () const |
| double | getPhi () const |
| double | getTheta () const |
| void | setMag (doublema) |
| void | setR (doublema) |
| void | setPhi (doubleph) |
| void | setTheta (doubleth) |
| double | pseudoRapidity () const |
| double | eta () const |
| double | getEta () const |
| void | setEta (doublea) |
| double | dot (const BasicVector3D< double > &v) const |
| BasicVector3D< double > | cross (const BasicVector3D< double > &v) const |
| double | angle (const BasicVector3D< double > &v) const |
| BasicVector3D< double > | unit () const |
| BasicVector3D< double > | orthogonal () const |
| BasicVector3D< double > & | rotateX (doublea) |
| BasicVector3D< double > & | rotateY (doublea) |
| BasicVector3D< double > & | rotateZ (doublea) |
| BasicVector3D< double > & | rotate (doublea, const BasicVector3D< double > &v) |
Additional Inherited Members | |
Public Types inherited from HepGeom::BasicVector3D< double > | |
| enum | |
Protected Member Functions inherited from HepGeom::BasicVector3D< double > | |
| BasicVector3D () | |
Protected Attributes inherited from HepGeom::BasicVector3D< double > | |
| double | v_ [3] |
Geometrical 3D Normal with components of double type.
Definition at line 101 of file Normal3D.h.
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inline |
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inline |
Constructor from three numbers.
Definition at line 109 of file Normal3D.h.
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inlineexplicit |
Constructor from array of floats.
Definition at line 113 of file Normal3D.h.
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inlineexplicit |
Constructor from array of doubles.
Definition at line 118 of file Normal3D.h.
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inline |
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inline |
Constructor from BasicVector3D<float>.
Definition at line 127 of file Normal3D.h.
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inline |
Constructor from BasicVector3D<double>.
Definition at line 131 of file Normal3D.h.
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inline |
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inline |
Constructor from CLHEP::Hep3Vector. This constructor is needed only for backward compatibility and in principle should be absent.
Definition at line 142 of file Normal3D.h.
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inline |
Conversion (cast) to CLHEP::Hep3Vector. This operator is needed only for backward compatibility and in principle should not exit.
Definition at line 150 of file Normal3D.h.

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Assignment.
Definition at line 154 of file Normal3D.h.

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Assignment from BasicVector3D<float>.
Definition at line 160 of file Normal3D.h.

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inline |
Assignment from BasicVector3D<double>.
Definition at line 166 of file Normal3D.h.

| Normal3D< double > & HepGeom::Normal3D< double >::transform | ( | const Transform3D & | m | ) |
Transformation by Transform3D.
Definition at line 37 of file Normal3D.cc.
