49 fOptionString(
"none"),
50 fScene(
"room-and-chair"),
57 fWindowSillHeight(80*
cm),
58 fWindowOffset(-50*
cm),
62 fDoorFrameOffset(1.5*
m),
70 fChairThickness(3.*
cm)
84 if (
fScene ==
"room-and-chair" )
139 Chair(chair_visAtts, chair_transform);
156 for (
int i = -1; i < 2; i+=2) {
157 for (
int j = -1; j < 2; j+=2) {
183 G4bool any =
false,
A =
false,
X =
false,
Y =
false,
Z =
false;
191 G4bool isAuxEdgeVisible =
false;
201 notLastEdge = polyhedron->
GetNextEdge(v1, v2, edgeFlag);
202 if (isAuxEdgeVisible || edgeFlag > 0) {
206 v21a.transform(transform);
210 (
Z && abs(v21a.
z()) >
211 sqrt(v21a.
x()*v21a.
x()+v21a.
y()*v21a.
y())) ||
212 (
X && abs(v21a.
x()) >
213 sqrt(v21a.
y()*v21a.
y()+v21a.
z()*v21a.
z())) ||
214 (
Y && abs(v21a.
y()) >
215 sqrt(v21a.
x()*v21a.
x()+v21a.
x()*v21a.
z()))) {
218 edge.push_back(v1 - extender * v21.
unit());
219 edge.push_back(v2 + extender * v21.
unit());
223 }
while (notLastEdge);
224 }
while (notLastFace);
virtual void Draw(const G4Circle &, const G4Transform3D &objectTransformation=G4Transform3D())=0
void SetForceWireframe(G4bool)
static G4VVisManager * GetConcreteInstance()
G4bool GetNextFacet(G4int &n, G4Point3D *nodes, G4int *edgeFlags=0, G4Normal3D *normals=0) const
G4bool contains(const std::string &) const
virtual G4Polyhedron * GetPolyhedron() const
Definition of the PerspectiveVisActionMessenger class.
double A(double temperature)
G4bool GetNextEdge(G4Point3D &p1, G4Point3D &p2, G4int &edgeFlag) const
void ExtendedDraw(const G4VSolid &, const G4VisAttributes &, const G4Transform3D &objectTransformation=G4Transform3D())
void SetVisAttributes(const G4VisAttributes *)
G4double fWindowSillHeight
G4VVisManager * fpVisManager
Definition of the PerspectiveVisAction class.
void Chair(const G4VisAttributes &, const G4Transform3D &)
G4double fDoorFrameOffset
BasicVector3D< T > unit() const