#include <G4VVisManager.hh>
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virtual | ~G4VVisManager () |
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virtual void | Draw (const G4Circle &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw (const G4Polyhedron &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw (const G4Polyline &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw (const G4Polymarker &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw (const G4Scale &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw (const G4Square &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw (const G4Text &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw2D (const G4Circle &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw2D (const G4Polyhedron &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw2D (const G4Polyline &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw2D (const G4Polymarker &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw2D (const G4Square &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw2D (const G4Text &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw (const G4VTrajectory &)=0 |
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virtual void | Draw (const G4VHit &)=0 |
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virtual void | Draw (const G4VDigi &)=0 |
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virtual void | Draw (const G4LogicalVolume &, const G4VisAttributes &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw (const G4VPhysicalVolume &, const G4VisAttributes &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw (const G4VSolid &, const G4VisAttributes &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | BeginDraw (const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | EndDraw ()=0 |
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virtual void | BeginDraw2D (const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | EndDraw2D ()=0 |
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virtual void | GeometryHasChanged ()=0 |
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virtual void | IgnoreStateChanges (G4bool) |
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virtual void | NotifyHandlers () |
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virtual void | DispatchToModel (const G4VTrajectory &)=0 |
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virtual G4bool | FilterTrajectory (const G4VTrajectory &)=0 |
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virtual G4bool | FilterHit (const G4VHit &)=0 |
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virtual G4bool | FilterDigi (const G4VDigi &)=0 |
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Definition at line 93 of file G4VVisManager.hh.
◆ ~G4VVisManager()
G4VVisManager::~G4VVisManager |
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virtual |
◆ BeginDraw()
◆ BeginDraw2D()
◆ DispatchToModel()
virtual void G4VVisManager::DispatchToModel |
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const G4VTrajectory & |
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pure virtual |
◆ Draw() [1/13]
◆ Draw() [2/13]
◆ Draw() [3/13]
◆ Draw() [4/13]
◆ Draw() [5/13]
◆ Draw() [6/13]
◆ Draw() [7/13]
◆ Draw() [8/13]
◆ Draw() [9/13]
virtual void G4VVisManager::Draw |
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const G4VHit & |
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pure virtual |
◆ Draw() [10/13]
virtual void G4VVisManager::Draw |
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const G4VDigi & |
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pure virtual |
◆ Draw() [11/13]
◆ Draw() [12/13]
◆ Draw() [13/13]
◆ Draw2D() [1/6]
◆ Draw2D() [2/6]
◆ Draw2D() [3/6]
◆ Draw2D() [4/6]
◆ Draw2D() [5/6]
◆ Draw2D() [6/6]
◆ EndDraw()
virtual void G4VVisManager::EndDraw |
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pure virtual |
◆ EndDraw2D()
virtual void G4VVisManager::EndDraw2D |
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pure virtual |
◆ FilterDigi()
◆ FilterHit()
◆ FilterTrajectory()
◆ GeometryHasChanged()
virtual void G4VVisManager::GeometryHasChanged |
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pure virtual |
◆ GetConcreteInstance()
◆ IgnoreStateChanges()
void G4VVisManager::IgnoreStateChanges |
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G4bool |
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virtual |
◆ NotifyHandlers()
virtual void G4VVisManager::NotifyHandlers |
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inlinevirtual |
◆ SetConcreteInstance()
◆ fpConcreteInstance
The documentation for this class was generated from the following files: