126 if (
this == &rhs) {
return *
this; }
146 G4bool touchesA, touchesB, out ;
151 pTransform, minA, maxA);
153 pTransform, minB, maxB);
154 if( touchesA || touchesB )
208 G4cout <<
"WARNING - Invalid call in " 209 <<
"G4UnionSolid::SurfaceNormal(p)" <<
G4endl 210 <<
" Point p is outside !" <<
G4endl;
212 G4cerr <<
"WARNING - Invalid call in " 213 <<
"G4UnionSolid::SurfaceNormal(p)" << G4endl
214 <<
" Point p is outside !" <<
G4endl;
234 G4cout <<
"WARNING - Invalid call in " 235 <<
"G4UnionSolid::SurfaceNormal(p)" <<
G4endl 236 <<
" Point p is inside !" <<
G4endl;
238 G4cerr <<
"WARNING - Invalid call in " 239 <<
"G4UnionSolid::SurfaceNormal(p)" << G4endl
240 <<
" Point p is inside !" <<
G4endl;
259 G4cout <<
"WARNING - Invalid call in " 260 <<
"G4UnionSolid::DistanceToIn(p,v)" <<
G4endl 261 <<
" Point p is inside !" <<
G4endl;
264 G4cerr <<
"WARNING - Invalid call in " 265 <<
"G4UnionSolid::DistanceToIn(p,v)" << G4endl
266 <<
" Point p is inside !" <<
G4endl;
287 G4cout <<
"WARNING - Invalid call in " 288 <<
"G4UnionSolid::DistanceToIn(p)" <<
G4endl 289 <<
" Point p is inside !" <<
G4endl;
291 G4cerr <<
"WARNING - Invalid call in " 292 <<
"G4UnionSolid::DistanceToIn(p)" << G4endl
293 <<
" Point p is inside !" <<
G4endl;
300 if(safety < 0.0) safety = 0.0 ;
330 G4cout <<
"WARNING - Invalid call in " 331 <<
"G4UnionSolid::DistanceToOut(p,v)" << G4endl
332 <<
" Point p is outside !" <<
G4endl;
335 G4cerr <<
"WARNING - Invalid call in " 336 <<
"G4UnionSolid::DistanceToOut(p,v)" << G4endl
337 <<
" Point p is outside !" <<
G4endl;
403 G4cout <<
"WARNING - Invalid call in " 404 <<
"G4UnionSolid::DistanceToOut(p)" <<
G4endl 405 <<
" Point p is outside !" <<
G4endl;
407 G4cerr <<
"WARNING - Invalid call in " 408 <<
"G4UnionSolid::DistanceToOut(p)" << G4endl
409 <<
" Point p is outside !" <<
G4endl;
494 if (processor.
execute(*result)) {
return result; }
virtual G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const =0
static const G4double kInfinity
G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0) const
G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const
virtual void AddSolid(const G4Box &)=0
G4Polyhedron * CreatePolyhedron() const
static double normal(HepRandomEngine *eptr)
G4GLOB_DLL std::ostream G4cout
G4double GetRadialTolerance() const
virtual EInside Inside(const G4ThreeVector &p) const =0
virtual G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const =0
virtual G4double DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const =0
G4GeometryType GetEntityType() const
void DescribeYourselfTo(G4VGraphicsScene &scene) const
G4double DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const
void ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep)
G4BooleanSolid & operator=(const G4BooleanSolid &rhs)
G4Polyhedron * StackPolyhedron(HepPolyhedronProcessor &, const G4VSolid *) const
virtual G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0) const =0
G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const
bool execute(HepPolyhedron &)
static G4GeometryTolerance * GetInstance()
EInside Inside(const G4ThreeVector &p) const
G4GLOB_DLL std::ostream G4cerr
G4UnionSolid & operator=(const G4UnionSolid &rhs)
G4UnionSolid(const G4String &pName, G4VSolid *pSolidA, G4VSolid *pSolidB)