Geant4  10.02.p03
G4VGraphicsScene Class Referenceabstract

#include <G4VGraphicsScene.hh>

Inheritance diagram for G4VGraphicsScene:
Collaboration diagram for G4VGraphicsScene:

Public Member Functions

 G4VGraphicsScene ()
 
virtual ~G4VGraphicsScene ()
 
virtual void PreAddSolid (const G4Transform3D &objectTransformation, const G4VisAttributes &visAttribs)=0
 
virtual void PostAddSolid ()=0
 
virtual void AddSolid (const G4Box &)=0
 
virtual void AddSolid (const G4Cons &)=0
 
virtual void AddSolid (const G4Tubs &)=0
 
virtual void AddSolid (const G4Trd &)=0
 
virtual void AddSolid (const G4Trap &)=0
 
virtual void AddSolid (const G4Sphere &)=0
 
virtual void AddSolid (const G4Para &)=0
 
virtual void AddSolid (const G4Torus &)=0
 
virtual void AddSolid (const G4Polycone &)=0
 
virtual void AddSolid (const G4Polyhedra &)=0
 
virtual void AddSolid (const G4VSolid &)=0
 
virtual void AddCompound (const G4VTrajectory &)=0
 
virtual void AddCompound (const G4VHit &)=0
 
virtual void AddCompound (const G4VDigi &)=0
 
virtual void AddCompound (const G4THitsMap< G4double > &)=0
 
virtual void BeginPrimitives (const G4Transform3D &objectTransformation=G4Transform3D())=0
 
virtual void EndPrimitives ()=0
 
virtual void BeginPrimitives2D (const G4Transform3D &objectTransformation=G4Transform3D())=0
 
virtual void EndPrimitives2D ()=0
 
virtual void AddPrimitive (const G4Polyline &)=0
 
virtual void AddPrimitive (const G4Scale &)=0
 
virtual void AddPrimitive (const G4Text &)=0
 
virtual void AddPrimitive (const G4Circle &)=0
 
virtual void AddPrimitive (const G4Square &)=0
 
virtual void AddPrimitive (const G4Polymarker &)=0
 
virtual void AddPrimitive (const G4Polyhedron &)=0
 
virtual const G4VisExtentGetExtent () const
 

Detailed Description

Definition at line 69 of file G4VGraphicsScene.hh.

Constructor & Destructor Documentation

◆ G4VGraphicsScene()

G4VGraphicsScene::G4VGraphicsScene ( )

Definition at line 34 of file G4VGraphicsScene.cc.

34 {}

◆ ~G4VGraphicsScene()

G4VGraphicsScene::~G4VGraphicsScene ( )
virtual

Definition at line 36 of file G4VGraphicsScene.cc.

36 {}

Member Function Documentation

◆ AddCompound() [1/4]

virtual void G4VGraphicsScene::AddCompound ( const G4VTrajectory )
pure virtual

Implemented in G4VSceneHandler, G4PhysicalVolumeMassScene, G4GMocrenFileSceneHandler, G4DAWNFILESceneHandler, G4HepRepSceneHandler, G4HepRepFileSceneHandler, G4PseudoScene, G4VRML1FileSceneHandler, G4VRML2FileSceneHandler, and G4RayTracerSceneHandler.

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◆ AddCompound() [2/4]

◆ AddCompound() [3/4]

◆ AddCompound() [4/4]

◆ AddPrimitive() [1/7]

virtual void G4VGraphicsScene::AddPrimitive ( const G4Polyline )
pure virtual

◆ AddPrimitive() [2/7]

◆ AddPrimitive() [3/7]

◆ AddPrimitive() [4/7]

◆ AddPrimitive() [5/7]

◆ AddPrimitive() [6/7]

◆ AddPrimitive() [7/7]

◆ AddSolid() [1/11]

virtual void G4VGraphicsScene::AddSolid ( const G4Box )
pure virtual

Implemented in G4VSceneHandler, G4PhysicalVolumeMassScene, G4GMocrenFileSceneHandler, G4DAWNFILESceneHandler, G4XXXSGSceneHandler, G4HepRepSceneHandler, G4HepRepFileSceneHandler, G4PseudoScene, G4VRML1FileSceneHandler, G4VRML2FileSceneHandler, G4RayTracerSceneHandler, G4XXXStoredSceneHandler, and G4XXXFileSceneHandler.

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◆ AddSolid() [2/11]

◆ AddSolid() [3/11]

◆ AddSolid() [4/11]

◆ AddSolid() [5/11]

◆ AddSolid() [6/11]

◆ AddSolid() [7/11]

◆ AddSolid() [8/11]

◆ AddSolid() [9/11]

◆ AddSolid() [10/11]

◆ AddSolid() [11/11]

◆ BeginPrimitives()

virtual void G4VGraphicsScene::BeginPrimitives ( const G4Transform3D objectTransformation = G4Transform3D())
pure virtual

Implemented in G4VSceneHandler, G4XXXSGSceneHandler, G4PhysicalVolumeMassScene, G4HepRepSceneHandler, G4XXXStoredSceneHandler, G4GMocrenFileSceneHandler, G4VRML1FileSceneHandler, G4VRML2FileSceneHandler, G4DAWNFILESceneHandler, and G4PseudoScene.

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◆ BeginPrimitives2D()

virtual void G4VGraphicsScene::BeginPrimitives2D ( const G4Transform3D objectTransformation = G4Transform3D())
pure virtual

Implemented in G4VSceneHandler, G4HepRepFileSceneHandler, G4PhysicalVolumeMassScene, and G4PseudoScene.

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◆ EndPrimitives()

virtual void G4VGraphicsScene::EndPrimitives ( )
pure virtual

Implemented in G4VSceneHandler, G4XXXSGSceneHandler, G4PhysicalVolumeMassScene, G4HepRepSceneHandler, G4XXXStoredSceneHandler, G4GMocrenFileSceneHandler, G4VRML1FileSceneHandler, G4VRML2FileSceneHandler, G4DAWNFILESceneHandler, and G4PseudoScene.

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◆ EndPrimitives2D()

virtual void G4VGraphicsScene::EndPrimitives2D ( )
pure virtual

Implemented in G4VSceneHandler, G4HepRepFileSceneHandler, G4PhysicalVolumeMassScene, and G4PseudoScene.

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◆ GetExtent()

const G4VisExtent & G4VGraphicsScene::GetExtent ( ) const
virtual

Reimplemented in G4VSceneHandler.

Definition at line 38 of file G4VGraphicsScene.cc.

39 {
41 }
static const G4VisExtent NullExtent
Definition: G4VisExtent.hh:80
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◆ PostAddSolid()

virtual void G4VGraphicsScene::PostAddSolid ( )
pure virtual

Implemented in G4XXXSGSceneHandler, G4VSceneHandler, G4PhysicalVolumeMassScene, G4HepRepSceneHandler, G4XXXStoredSceneHandler, G4PseudoScene, and G4VTreeSceneHandler.

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◆ PreAddSolid()

virtual void G4VGraphicsScene::PreAddSolid ( const G4Transform3D objectTransformation,
const G4VisAttributes visAttribs 
)
pure virtual

Implemented in G4XXXSGSceneHandler, G4PhysicalVolumeMassScene, G4HepRepSceneHandler, G4VSceneHandler, G4XXXStoredSceneHandler, G4PseudoScene, and G4VTreeSceneHandler.

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The documentation for this class was generated from the following files: