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HEPVis
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SoGL2PSAction.h
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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#ifndef HEPVis_SoGL2PSAction_h
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#define HEPVis_SoGL2PSAction_h
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#include <Inventor/actions/SoGLRenderAction.h>
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#include "
G4OpenGL2PSAction.hh
"
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#define SoGL2PSAction Geant4_SoGL2PSAction
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class
SoGL2PSAction
:
public
SoGLRenderAction,
public
G4OpenGL2PSAction
{
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SO_ACTION_HEADER(
SoGL2PSAction
);
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public
:
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SoGL2PSAction
(
const
SbViewportRegion&);
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public
:
/*SoINTERNAL*/
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static
void
initClass
();
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bool
enableFileWriting
();
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void
disableFileWriting
();
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bool
addBitmap
(
int
,
int
,
float
=0,
float
=0,
float
=0,
float
=0);
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protected
:
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virtual
void
beginTraversal
(SoNode*);
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};
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#endif
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SoGL2PSAction::enableFileWriting
bool enableFileWriting()
SoGL2PSAction::addBitmap
bool addBitmap(int, int, float=0, float=0, float=0, float=0)
G4OpenGL2PSAction
Definition:
G4OpenGL2PSAction.hh:36
G4OpenGL2PSAction.hh
SoGL2PSAction
Definition:
SoGL2PSAction.h:40
SoGL2PSAction::SoGL2PSAction
SoGL2PSAction(const SbViewportRegion &)
SoGL2PSAction::initClass
static void initClass()
SoGL2PSAction::beginTraversal
virtual void beginTraversal(SoNode *)
SoGL2PSAction::disableFileWriting
void disableFileWriting()
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