68 G4Material* skeleton = material -> GetMaterial(
"skeleton");
77 G4Torus* clavicle =
new G4Torus(
"Clavicle",rMin,rMax,rTor,pSPhi,pDPhi);
81 "logical" + volumeName,
87 "physicalLeftClavicle",
96 G4Colour colour = colourPointer -> GetColour(colourName);
105 G4cout <<
"Volume of LeftClavicle = " << LeftClavicleVol/
cm3 <<
" cm^3" <<
G4endl;
109 G4cout <<
"Material of LeftClavicle = " << LeftClavicleMat <<
G4endl;
113 G4cout <<
"Density of Material = " << LeftClavicleDensity*
cm3/
g <<
" g/cm^3" <<
G4endl;
116 G4double LeftClavicleMass = (LeftClavicleVol)*LeftClavicleDensity;
117 G4cout <<
"Mass of LeftClavicle = " << LeftClavicleMass/
gram <<
" g" <<
G4endl;
120 return physLeftClavicle;
CLHEP::Hep3Vector G4ThreeVector
G4Material * GetMaterial() const
const G4String & GetName() const
virtual G4double GetCubicVolume()
G4double GetDensity() const
G4VPhysicalVolume * Construct(const G4String &, G4VPhysicalVolume *, const G4String &, G4bool, G4bool)
void SetForceSolid(G4bool)
G4GLOB_DLL std::ostream G4cout
const G4String & GetName() const
void SetVisAttributes(const G4VisAttributes *pVA)
G4VSolid * GetSolid() const