Geant4_10
G4INCLStandardPropagationModel.hh
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25 //
26 // INCL++ intra-nuclear cascade model
27 // Pekka Kaitaniemi, CEA and Helsinki Institute of Physics
28 // Davide Mancusi, CEA
29 // Alain Boudard, CEA
30 // Sylvie Leray, CEA
31 // Joseph Cugnon, University of Liege
32 //
33 #define INCLXX_IN_GEANT4_MODE 1
34 
35 #include "globals.hh"
36 
37 /*
38  * StandardPropagationModel.hh
39  *
40  * \date 4 June 2009
41  * \author Pekka Kaitaniemi
42  */
43 
44 #ifndef G4INCLStandardPropagationModel_hh
45 #define G4INCLStandardPropagationModel_hh 1
46 
47 #include "G4INCLNucleus.hh"
49 #include "G4INCLIAvatar.hh"
50 #include "G4INCLConfigEnums.hh"
51 
52 #include <iterator>
53 
54 namespace G4INCL {
55 
69  public:
70  StandardPropagationModel(LocalEnergyType localEnergyType, LocalEnergyType localEnergyDeltaType);
71  virtual ~StandardPropagationModel();
72 
77  void setNucleus(G4INCL::Nucleus *nucleus);
78 
83 
84  G4double shoot(ParticleSpecies const projectileSpecies, const G4double kineticEnergy, const G4double impactParameter, const G4double phi);
85  G4double shootParticle(ParticleType const t, const G4double kineticEnergy, const G4double impactParameter, const G4double phi);
86  G4double shootComposite(ParticleSpecies const s, const G4double kineticEnergy, const G4double impactParameter, const G4double phi);
87 
92 
97 
101  void registerAvatar(G4INCL::IAvatar *anAvatar);
102 
108  IAvatar *generateBinaryCollisionAvatar(Particle * const p1, Particle * const p2);
109 
116  G4double getReflectionTime(G4INCL::Particle const * const aParticle);
117 
121  G4double getTime(G4INCL::Particle const * const particleA,
122  G4INCL::Particle const * const particleB, G4double *minDistOfApproach) const;
123 
137  void generateUpdatedCollisions(const ParticleList &updatedParticles, const ParticleList &particles);
138 
146  void generateCollisions(const ParticleList &particles);
147 
160  void generateCollisions(const ParticleList &particles, const ParticleList &except);
161 
169  void generateDecays(const ParticleList &particles);
170 
174  void updateAvatars(const ParticleList &particles);
175 
177  void generateAllAvatars();
178 
179 #ifdef INCL_REGENERATE_AVATARS
180 
184  void generateAllAvatarsExceptUpdated();
185 #endif
186 
191 
192  private:
193  G4INCL::Nucleus *theNucleus;
194  G4double maximumTime;
195  G4double currentTime;
196  G4bool firstAvatar;
197  LocalEnergyType theLocalEnergyType, theLocalEnergyDeltaType;
198  Particle backupParticle1, backupParticle2;
199 
201  void putSpectatorsOnShell(IAvatarList const &entryAvatars, ParticleList const &spectators);
202  };
203 
204 }
205 
206 
207 #endif
void registerAvatar(G4INCL::IAvatar *anAvatar)
G4double shootComposite(ParticleSpecies const s, const G4double kineticEnergy, const G4double impactParameter, const G4double phi)
void generateAllAvatars()
(Re)Generate all possible avatars.
const XML_Char * s
Definition: expat.h:262
StandardPropagationModel(LocalEnergyType localEnergyType, LocalEnergyType localEnergyDeltaType)
void generateCollisions(const ParticleList &particles)
Generate and register collisions among particles in a list, except between those in another list...
G4double getReflectionTime(G4INCL::Particle const *const aParticle)
Get the reflection time.
void updateAvatars(const ParticleList &particles)
G4double getTime(G4INCL::Particle const *const particleA, G4INCL::Particle const *const particleB, G4double *minDistOfApproach) const
G4double shoot(ParticleSpecies const projectileSpecies, const G4double kineticEnergy, const G4double impactParameter, const G4double phi)
bool G4bool
Definition: G4Types.hh:79
IAvatar * generateBinaryCollisionAvatar(Particle *const p1, Particle *const p2)
Generate a two-particle avatar.
void generateDecays(const ParticleList &particles)
Generate decays for particles that can decay.
double G4double
Definition: G4Types.hh:76
G4double shootParticle(ParticleType const t, const G4double kineticEnergy, const G4double impactParameter, const G4double phi)
void generateUpdatedCollisions(const ParticleList &updatedParticles, const ParticleList &particles)
Generate and register collisions between a list of updated particles and all the other particles...