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9.6.p02
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geant4_9_6_p02
source
digits_hits
utils
include
G4ScoringBox.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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#ifndef G4ScoringBox_h
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#define G4ScoringBox_h 1
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#include "
globals.hh
"
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#include "
G4VScoringMesh.hh
"
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#include "
G4RotationMatrix.hh
"
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class
G4VPhysicalVolume
;
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class
G4LogicalVolume
;
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class
G4VPrimitiveScorer
;
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class
G4VScoreColorMap
;
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#include <vector>
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class
G4ScoringBox
:
public
G4VScoringMesh
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{
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public
:
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G4ScoringBox
(
G4String
wName);
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~G4ScoringBox
();
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public
:
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void
Construct
(
G4VPhysicalVolume
* fWorldPhys);
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void
List
()
const
;
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void
Draw
(std::map<G4int, G4double*> * map,
G4VScoreColorMap
* colorMap,
G4int
axflg=111);
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void
DrawColumn
(std::map<G4int, G4double*> * map,
G4VScoreColorMap
* colorMap,
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G4int
idxProj,
G4int
idxColumn);
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// set a direction to segment this mesh
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void
SetSegmentDirection
(
G4int
dir
) {fSegmentDirection =
dir
;}
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private
:
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// construct this mesh
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void
SetupGeometry(
G4VPhysicalVolume
* fWorldPhys);
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// get replicated position from 3D index (x,y,z)
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G4ThreeVector
GetReplicaPosition(
G4int
x
,
G4int
y
,
G4int
z
);
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// get 3D index (x,y,z) from sequential index
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void
GetXYZ(
G4int
index
,
G4int
q[3])
const
;
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// get sequential index from 3D index (x,y,z)
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G4int
GetIndex(
G4int
x
,
G4int
y
,
G4int
z
)
const
;
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private
:
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G4int
fSegmentDirection;
// =1: x, =2: y, =3: z
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G4LogicalVolume
* fMeshElementLogical;
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};
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#endif
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