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G4ScoringBox.hh
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27 // $Id$
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29 
30 #ifndef G4ScoringBox_h
31 #define G4ScoringBox_h 1
32 
33 #include "globals.hh"
34 #include "G4VScoringMesh.hh"
35 #include "G4RotationMatrix.hh"
36 class G4VPhysicalVolume;
37 class G4LogicalVolume;
38 class G4VPrimitiveScorer;
39 class G4VScoreColorMap;
40 
41 #include <vector>
42 
44 {
45 public:
46  G4ScoringBox(G4String wName);
47  ~G4ScoringBox();
48 
49 public:
50  void Construct(G4VPhysicalVolume* fWorldPhys);
51  void List() const;
52  void Draw(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, G4int axflg=111);
53  void DrawColumn(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap,
54  G4int idxProj, G4int idxColumn);
55 
56  // set a direction to segment this mesh
57  void SetSegmentDirection(G4int dir) {fSegmentDirection = dir;}
58 
59 private:
60  // construct this mesh
61  void SetupGeometry(G4VPhysicalVolume * fWorldPhys);
62  // get replicated position from 3D index (x,y,z)
63  G4ThreeVector GetReplicaPosition(G4int x, G4int y, G4int z);
64  // get 3D index (x,y,z) from sequential index
65  void GetXYZ(G4int index, G4int q[3]) const;
66  // get sequential index from 3D index (x,y,z)
67  G4int GetIndex(G4int x, G4int y, G4int z) const;
68 
69 private:
70  G4int fSegmentDirection; // =1: x, =2: y, =3: z
71  G4LogicalVolume * fMeshElementLogical;
72 
73 };
74 
75 
76 
77 
78 #endif
79