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G4BigBanger.cc
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26 // $Id$
27 //
28 // 20100114 M. Kelsey -- Remove G4CascadeMomentum, use G4LorentzVector directly
29 // 20100301 M. Kelsey -- In generateBangInSCM(), restore old G4CascMom calcs.
30 // for (N-1)th outgoing nucleon.
31 // 20100319 M. Kelsey -- Use new generateWithRandomAngles for theta,phi stuff
32 // 20100407 M. Kelsey -- Replace std::vector<> returns with data members.
33 // 20100413 M. Kelsey -- Pass G4CollisionOutput by ref to ::collide()
34 // 20100517 M. Kelsey -- Inherit from common base class, clean up code
35 // 20100628 M. Kelsey -- Use old "bindingEnergy" fn as wrapper, add balance
36 // checking after bang.
37 // 20100630 M. Kelsey -- Just do simple boost for target, instead of using
38 // G4LorentzConverter with dummy bullet.
39 // 20100701 M. Kelsey -- Re-throw momentum list, not just angles!
40 // 20100714 M. Kelsey -- Move conservation checking to base class
41 // 20100726 M. Kelsey -- Move std::vector<> buffer to .hh file
42 // 20100923 M. Kelsey -- Migrate to integer A and Z
43 // 20110214 M. Kelsey -- Follow G4InuclParticle::Model enumerator migration
44 // 20110806 M. Kelsey -- Pre-allocate buffers to reduce memory churn
45 // 20110922 M. Kelsey -- Follow G4InuclParticle::print(ostream&) migration
46 // 20120608 M. Kelsey -- Fix variable-name "shadowing" compiler warnings.
47 
48 #include <algorithm>
49 
50 #include "G4BigBanger.hh"
51 #include "G4SystemOfUnits.hh"
52 #include "G4CollisionOutput.hh"
53 #include "G4InuclNuclei.hh"
56 #include "G4ParticleLargerEkin.hh"
57 
58 using namespace G4InuclSpecialFunctions;
59 
60 typedef std::vector<G4InuclElementaryParticle>::iterator particleIterator;
61 
63 
64 void
66  G4CollisionOutput& output) {
67 
68  if (verboseLevel) G4cout << " >>> G4BigBanger::collide" << G4endl;
69 
70  // primitive explosion model A -> nucleons to prevent too exotic evaporation
71 
72  G4InuclNuclei* nuclei_target = dynamic_cast<G4InuclNuclei*>(target);
73  if (!nuclei_target) {
74  G4cerr << " BigBanger -> try to bang not nuclei " << G4endl;
75  return;
76  }
77 
78  G4int A = nuclei_target->getA();
79  G4int Z = nuclei_target->getZ();
80 
81  G4LorentzVector PEX = nuclei_target->getMomentum();
82  G4double EEXS = nuclei_target->getExitationEnergy();
83 
84  G4ThreeVector toTheLabFrame = PEX.boostVector(); // From rest to lab
85 
86  // This "should" be difference between E-target and sum of m(nucleons)
87  G4double etot = (EEXS - bindingEnergy(A,Z)) * MeV/GeV; // To Bertini units
88  if (etot < 0.0) etot = 0.0;
89 
90  if (verboseLevel > 2) {
91  G4cout << " BigBanger: target\n" << *nuclei_target
92  << "\n etot " << etot << G4endl;
93  }
94 
95  if (verboseLevel > 3) {
96  G4LorentzVector PEXrest = PEX;
97  PEXrest.boost(-toTheLabFrame);
98  G4cout << " target rest frame: px " << PEXrest.px() << " py "
99  << PEXrest.py() << " pz " << PEXrest.pz() << " E " << PEXrest.e()
100  << G4endl;
101  }
102 
103  generateBangInSCM(etot, A, Z);
104 
105  if (verboseLevel > 2) {
106  G4cout << " particles " << particles.size() << G4endl;
107  for(G4int i = 0; i < G4int(particles.size()); i++)
108  G4cout << particles[i] << G4endl;
109  }
110 
111  if (particles.empty()) { // No bang! Don't know why...
112  G4cerr << " >>> G4BigBanger unable to process fragment "
113  << nuclei_target->getDefinition()->GetParticleName() << G4endl;
114 
115  // FIXME: This will violate baryon number, momentum, energy, etc.
116  return;
117  }
118 
119  // convert back to Lab
120  G4LorentzVector totscm;
121  G4LorentzVector totlab;
122 
123  if (verboseLevel > 2) G4cout << " BigBanger: boosting to lab" << G4endl;
124 
126  for(ipart = particles.begin(); ipart != particles.end(); ipart++) {
127  G4LorentzVector mom = ipart->getMomentum();
128  if (verboseLevel > 2) totscm += mom;
129 
130  mom.boost(toTheLabFrame);
131  if (verboseLevel > 2) totlab += mom;
132 
133  ipart->setMomentum(mom);
134  if (verboseLevel > 2) G4cout << *ipart << G4endl;
135  }
136 
137  std::sort(particles.begin(), particles.end(), G4ParticleLargerEkin());
138 
139  validateOutput(0, target, particles); // Checks <vector> directly
140 
141  if (verboseLevel > 2) {
142  G4cout << " In SCM: total outgoing momentum " << G4endl
143  << " E " << totscm.e() << " px " << totscm.x()
144  << " py " << totscm.y() << " pz " << totscm.z() << G4endl;
145  G4cout << " In Lab: mom cons " << G4endl
146  << " E " << PEX.e() - totlab.e() // PEX now includes EEXS
147  << " px " << PEX.x() - totlab.x()
148  << " py " << PEX.y() - totlab.y()
149  << " pz " << PEX.z() - totlab.z() << G4endl;
150  }
151 
152  output.addOutgoingParticles(particles);
153 }
154 
155 void G4BigBanger::generateBangInSCM(G4double etot, G4int a, G4int z) {
156  if (verboseLevel > 3) {
157  G4cout << " >>> G4BigBanger::generateBangInSCM" << G4endl;
158  }
159 
160  const G4double ang_cut = 0.9999;
161  const G4int itry_max = 1000;
162 
163  if (verboseLevel > 2) {
164  G4cout << " a " << a << " z " << z << G4endl;
165  }
166 
167  particles.clear(); // Reset output vector before filling
168 
169  if (a == 1) { // Special -- bare nucleon doesn't really "explode"
170  G4int knd = (z>0) ? 1 : 2;
171  particles.push_back(G4InuclElementaryParticle(knd)); // zero momentum
172  return;
173  }
174 
175  // NOTE: If distribution fails, need to regenerate magnitudes and angles!
176  //*** generateMomentumModules(etot, a, z);
177 
178  scm_momentums.reserve(a);
179  G4LorentzVector tot_mom;
180 
181  G4bool bad = true;
182  G4int itry = 0;
183  while(bad && itry < itry_max) {
184  itry++;
185  scm_momentums.clear();
186 
187  generateMomentumModules(etot, a, z);
188  if (a == 2) {
189  // This is only a three-vector, not a four-vector
190  G4LorentzVector mom = generateWithRandomAngles(momModules[0]);
191  scm_momentums.push_back(mom);
192  scm_momentums.push_back(-mom); // Only safe since three-vector!
193  bad = false;
194  } else {
195  tot_mom *= 0.; // Easy way to reset accumulator
196 
197  for(G4int i = 0; i < a-2; i++) { // All but last two are thrown
198  // This is only a three-vector, not a four-vector
199  G4LorentzVector mom = generateWithRandomAngles(momModules[i]);
200  scm_momentums.push_back(mom);
201  tot_mom += mom;
202  };
203 
204  // handle last two
205  G4double tot_mod = tot_mom.rho();
206  G4double ct = -0.5*(tot_mod*tot_mod + momModules[a-2]*momModules[a-2]
207  - momModules[a-1]*momModules[a-1]) / tot_mod
208  / momModules[a-2];
209 
210  if (verboseLevel > 2) G4cout << " ct last " << ct << G4endl;
211 
212  if(std::fabs(ct) < ang_cut) {
213  // This is only a three-vector, not a four-vector
214  G4LorentzVector mom2 = generateWithFixedTheta(ct, momModules[a - 2]);
215 
216  // rotate to the normal system
217  G4LorentzVector apr = tot_mom/tot_mod;
218  G4double a_tr = std::sqrt(apr.x()*apr.x() + apr.y()*apr.y());
219  G4LorentzVector mom;
220  mom.setX(mom2.z()*apr.x() + ( mom2.x()*apr.y() + mom2.y()*apr.z()*apr.x())/a_tr);
221  mom.setY(mom2.z()*apr.y() + (-mom2.x()*apr.x() + mom2.y()*apr.z()*apr.y())/a_tr);
222  mom.setZ(mom2.z()*apr.z() - mom2.y()*a_tr);
223 
224  scm_momentums.push_back(mom);
225 
226  // and the last one (again, not actually a four-vector!)
227  G4LorentzVector mom1 = -mom - tot_mom;
228 
229  scm_momentums.push_back(mom1);
230  bad = false;
231  } // if (abs(ct) < ang_cut)
232  } // (a > 2)
233  } // while (bad && itry<itry_max)
234 
235  if (!bad) {
236  particles.resize(a); // Use assignment to avoid temporaries
237  for(G4int i = 0; i < a; i++) {
238  G4int knd = i < z ? 1 : 2;
239  particles[i].fill(scm_momentums[i], knd, G4InuclParticle::BigBanger);
240  };
241  };
242 
243  if (verboseLevel > 2) {
244  if (itry == itry_max) G4cout << " BigBanger -> can not generate bang " << G4endl;
245  }
246 
247  return;
248 }
249 
250 void G4BigBanger::generateMomentumModules(G4double etot, G4int a, G4int z) {
251  if (verboseLevel > 3) {
252  G4cout << " >>> G4BigBanger::generateMomentumModules" << G4endl;
253  }
254 
255  // Proton and neutron masses
258 
259  momModules.clear(); // Reset buffer for filling
260 
261  G4double xtot = 0.0;
262 
263  if (a > 2) { // For "large" nuclei, energy is distributed
264  G4double promax = maxProbability(a);
265 
266  momModules.resize(a, 0.); // Pre-allocate to avoid memory churn
267  for(G4int i = 0; i < a; i++) {
268  momModules[i] = generateX(a, promax);
269  xtot += momModules[i];
270 
271  if (verboseLevel > 2) {
272  G4cout << " i " << i << " x " << momModules[i] << G4endl;
273  }
274  }
275  } else { // Two-body case is special, must be 50%
276  xtot = 1.;
277  momModules.push_back(0.5);
278  momModules.push_back(0.5);
279  }
280 
281  for(G4int i = 0; i < a; i++) {
282  G4double mass = i < z ? mp : mn;
283 
284  momModules[i] *= etot/xtot;
285  momModules[i] = std::sqrt(momModules[i] * (momModules[i] + 2.0 * mass));
286 
287  if (verboseLevel > 2) {
288  G4cout << " i " << i << " pmod " << momModules[i] << G4endl;
289  }
290  };
291 
292  return;
293 }
294 
295 G4double G4BigBanger::xProbability(G4double x, G4int a) const {
296  if (verboseLevel > 3) G4cout << " >>> G4BigBanger::xProbability" << G4endl;
297 
298  G4double ekpr = 0.0;
299 
300  if(x < 1.0 || x > 0.0) {
301  ekpr = x * x;
302 
303  if (a%2 == 0) { // even A
304  ekpr *= std::sqrt(1.0 - x) * std::pow((1.0 - x), (3*a-6)/2);
305  }
306  else {
307  ekpr *= std::pow((1.0 - x), (3*a-5)/2);
308  };
309  };
310 
311  return ekpr;
312 }
313 
314 G4double G4BigBanger::maxProbability(G4int a) const {
315  if (verboseLevel > 3) {
316  G4cout << " >>> G4BigBanger::maxProbability" << G4endl;
317  }
318 
319  return xProbability(2./3./(a-1.0), a);
320 }
321 
322 G4double G4BigBanger::generateX(G4int a, G4double promax) const {
323  if (verboseLevel > 3) G4cout << " >>> G4BigBanger::generateX" << G4endl;
324 
325  const G4int itry_max = 1000;
326  G4int itry = 0;
327  G4double x;
328 
329  while(itry < itry_max) {
330  itry++;
331  x = inuclRndm();
332 
333  if(xProbability(x, a) >= promax * inuclRndm()) return x;
334  };
335  if (verboseLevel > 2) {
336  G4cout << " BigBanger -> can not generate x " << G4endl;
337  }
338 
339  return maxProbability(a);
340 }