53 #include "HepPolyhedronProcessor.h"
128 if (
this == &rhs) {
return *
this; }
148 pMin.set(
std::max(minA.x(),minB.x()),
152 pMax.set(
std::min(maxA.x(),maxB.x()),
158 if (pMin.x() >= pMax.x() || pMin.y() >= pMax.y() || pMin.z() >= pMax.z())
160 std::ostringstream message;
161 message <<
"Bad bounding box (min >= max) for solid: "
163 <<
"\npMin = " << pMin
164 <<
"\npMax = " << pMax;
165 G4Exception(
"G4IntersectionSolid::Extent()",
"GeomMgt0001",
250 G4cout <<
"WARNING - Invalid call in "
251 <<
"G4IntersectionSolid::SurfaceNormal(p)" <<
G4endl
252 <<
" Point p is outside !" <<
G4endl;
254 G4cerr <<
"WARNING - Invalid call in "
255 <<
"G4IntersectionSolid::SurfaceNormal(p)" << G4endl
256 <<
" Point p is outside !" <<
G4endl;
284 G4cout <<
"WARNING - Invalid call in "
285 <<
"G4IntersectionSolid::SurfaceNormal(p)" <<
G4endl
286 <<
" Point p is out of surface !" <<
G4endl;
288 G4cerr <<
"WARNING - Invalid call in "
289 <<
"G4IntersectionSolid::SurfaceNormal(p)" << G4endl
290 <<
" Point p is out of surface !" <<
G4endl;
310 G4cout <<
"WARNING - Invalid call in "
311 <<
"G4IntersectionSolid::DistanceToIn(p,v)" <<
G4endl
312 <<
" Point p is inside !" <<
G4endl;
315 G4cerr <<
"WARNING - Invalid call in "
316 <<
"G4IntersectionSolid::DistanceToIn(p,v)" << G4endl
317 <<
" Point p is inside !" <<
G4endl;
330 G4bool doA =
true, doB =
true;
332 static const size_t max_trials=10000;
333 for (
size_t trial=0; trial<max_trials; ++trial)
376 if( dB1 < dA2 )
return dB1;
386 if( dA1 < dB2 )
return dA1;
397 G4Exception(
"G4IntersectionSolid::DistanceToIn(p,v)",
399 "Reached maximum number of iterations! Returning zero.");
415 G4cout <<
"WARNING - Invalid call in "
416 <<
"G4IntersectionSolid::DistanceToIn(p)" <<
G4endl
417 <<
" Point p is inside !" <<
G4endl;
419 G4cerr <<
"WARNING - Invalid call in "
420 <<
"G4IntersectionSolid::DistanceToIn(p)" << G4endl
421 <<
" Point p is inside !" <<
G4endl;
459 G4bool validNormA, validNormB;
473 G4cout <<
"WARNING - Invalid call in "
474 <<
"G4IntersectionSolid::DistanceToOut(p,v)" << G4endl
475 <<
" Point p is outside !" <<
G4endl;
478 G4cerr <<
"WARNING - Invalid call in "
479 <<
"G4IntersectionSolid::DistanceToOut(p,v)" << G4endl
480 <<
" Point p is outside !" <<
G4endl;
494 *validNorm = validNormA;
499 *validNorm = validNormB;
517 G4cout <<
"WARNING - Invalid call in "
518 <<
"G4IntersectionSolid::DistanceToOut(p)" <<
G4endl
519 <<
" Point p is outside !" <<
G4endl;
521 G4cerr <<
"WARNING - Invalid call in "
522 <<
"G4IntersectionSolid::DistanceToOut(p)" << G4endl
523 <<
" Point p is outside !" <<
G4endl;
550 return G4String(
"G4IntersectionSolid");
584 if (processor.execute(*result)) {
return result; }
virtual G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const =0
void Extent(G4ThreeVector &pMin, G4ThreeVector &pMax) const
static constexpr double mm
static const G4double kInfinity
EInside Inside(const G4ThreeVector &p) const
CLHEP::Hep3Vector G4ThreeVector
CLHEP::HepRotation G4RotationMatrix
std::vector< ExP01TrackerHit * > a
G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const
G4IntersectionSolid(const G4String &pName, G4VSolid *pSolidA, G4VSolid *pSolidB)
virtual void AddSolid(const G4Box &)=0
void ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep)
static double normal(HepRandomEngine *eptr)
G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const
G4GLOB_DLL std::ostream G4cout
virtual EInside Inside(const G4ThreeVector &p) const =0
virtual G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const =0
G4GeometryType GetEntityType() const
virtual G4double DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const =0
G4double DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *comments)
G4Polyhedron * CreatePolyhedron() const
G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0) const
T max(const T t1, const T t2)
brief Return the largest of the two arguments
T min(const T t1, const T t2)
brief Return the smallest of the two arguments
G4BooleanSolid & operator=(const G4BooleanSolid &rhs)
void DescribeYourselfTo(G4VGraphicsScene &scene) const
virtual G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0) const =0
G4IntersectionSolid & operator=(const G4IntersectionSolid &rhs)
virtual void Extent(G4ThreeVector &pMin, G4ThreeVector &pMax) const
G4Polyhedron * StackPolyhedron(HepPolyhedronProcessor &, const G4VSolid *) const
G4GLOB_DLL std::ostream G4cerr
virtual ~G4IntersectionSolid()