67 #include "G4String.hh" 
  145                                    const G4bool calcNorm=
false,
 
  202     virtual std::ostream& 
StreamInfo(std::ostream& os) 
const = 0;
 
  267                           const G4int pSectionIndex,
 
  282                              const G4int pSectionIndex,
 
  299                      const EAxis              pAxis      ) 
const;
 
virtual G4Polyhedron * GetPolyhedron() const 
 
void ClipCrossSection(G4ThreeVectorList *pVertices, const G4int pSectionIndex, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const 
 
virtual G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const =0
 
static constexpr double s
 
CLHEP::Hep3Vector G4ThreeVector
 
void ClipPolygonToSimpleLimits(G4ThreeVectorList &pPolygon, G4ThreeVectorList &outputPolygon, const G4VoxelLimits &pVoxelLimit) const 
 
virtual void ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep)
 
G4double EstimateCubicVolume(G4int nStat, G4double epsilon) const 
 
virtual G4double GetCubicVolume()
 
G4double GetTolerance() const 
 
const char * name(G4int ptype)
 
virtual G4GeometryType GetEntityType() const =0
 
void SetName(const G4String &name)
 
virtual std::ostream & StreamInfo(std::ostream &os) const =0
 
void CalculateClippedPolygonExtent(G4ThreeVectorList &pPolygon, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const 
 
virtual EInside Inside(const G4ThreeVector &p) const =0
 
virtual G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const =0
 
std::vector< G4ThreeVector > G4ThreeVectorList
 
friend std::ostream & operator<<(std::ostream &os, const G4VSolid &e)
 
virtual G4double DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const =0
 
virtual G4Polyhedron * CreatePolyhedron() const 
 
std::vector< G4ThreeVector > G4ThreeVectorList
 
G4double EstimateSurfaceArea(G4int nStat, G4double ell) const 
 
virtual void DescribeYourselfTo(G4VGraphicsScene &scene) const =0
 
G4bool operator==(const G4VSolid &s) const 
 
virtual G4VisExtent GetExtent() const 
 
virtual G4ThreeVector GetPointOnSurface() const 
 
virtual const G4VSolid * GetConstituentSolid(G4int no) const 
 
G4VSolid(const G4String &name)
 
G4VSolid & operator=(const G4VSolid &rhs)
 
virtual G4VSolid * Clone() const 
 
virtual G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0) const =0
 
virtual G4double GetSurfaceArea()
 
virtual void Extent(G4ThreeVector &pMin, G4ThreeVector &pMax) const 
 
void ClipBetweenSections(G4ThreeVectorList *pVertices, const G4int pSectionIndex, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const 
 
double epsilon(double density, double temperature)
 
virtual const G4DisplacedSolid * GetDisplacedSolidPtr() const 
 
void ClipPolygon(G4ThreeVectorList &pPolygon, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis) const