45 : fPmtNumber(-1),fPhotons(0),fPhysVol(0),fDrawit(false) {}
55 fPmtNumber=right.fPmtNumber;
56 fPhotons=right.fPhotons;
57 fPhysVol=right.fPhysVol;
58 fDrawit=right.fDrawit;
64 fPmtNumber = right.fPmtNumber;
65 fPhotons=right.fPhotons;
66 fPhysVol=right.fPhysVol;
67 fDrawit=right.fDrawit;
74 return (fPmtNumber==right.fPmtNumber);
80 if(fDrawit&&fPhysVol){
90 pVVisManager->
Draw(*fPhysVol,attribs,trans);
virtual void Draw(const G4Circle &, const G4Transform3D &objectTransformation=G4Transform3D())=0
static G4VVisManager * GetConcreteInstance()
const G4RotationMatrix * GetRotation() const
void SetForceSolid(G4bool=true)
G4int operator==(const LXePMTHit &right) const
Definition of the LXePMTHit class.
const G4ThreeVector & GetTranslation() const
G4ThreadLocal G4Allocator< LXePMTHit > * LXePMTHitAllocator
const LXePMTHit & operator=(const LXePMTHit &right)