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G4VTreeSceneHandler.hh
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27 // $Id: G4VTreeSceneHandler.hh 66870 2013-01-14 23:38:59Z adotti $
28 //
29 //
30 // John Allison 5th April 2001
31 // A base class for a scene handler to dump geometry hierarchy.
32 // In the derived class, override G4VScenehandler::RequestPrimitives
33 // to implement dump of the geometry hierarchy.
34 
35 #ifndef G4VTREESCENEHANDLER_HH
36 #define G4VTREESCENEHANDLER_HH
37 
38 #include "G4VSceneHandler.hh"
39 
40 #include "G4PhysicalVolumeModel.hh"
41 #include <vector>
42 #include <set>
43 
44 class G4VPhysicalVolume;
45 class G4LogicalVolume;
47 
49 
50 public:
52  const G4String& name);
53  virtual ~G4VTreeSceneHandler ();
54  void PreAddSolid (const G4Transform3D& objectTransformation,
55  const G4VisAttributes&);
56  void PostAddSolid ();
57 
59  // Functions not used but required by the abstract interface.
60 
61  virtual void AddPrimitive (const G4Polyline&) {}
62  virtual void AddPrimitive (const G4Text&) {}
63  virtual void AddPrimitive (const G4Circle&) {}
64  virtual void AddPrimitive (const G4Square&) {}
65  virtual void AddPrimitive (const G4Polyhedron&) {}
66  virtual void AddPrimitive (const G4Polymarker&) {}
67  virtual void AddPrimitive (const G4Scale&) {}
68 
69  virtual void BeginModeling();
70  virtual void EndModeling();
71 
72 protected:
73 
74  // In the derived class, override G4VScenehandler::RequestPrimitives
75  // to implement dump of the geometry hierarchy.
76  static G4int fSceneIdCount; // Counter for Tree scene handlers.
78  std::set<G4LogicalVolume*> fDrawnLVStore; // Stores encountered LVs.
79 };
80 
81 #include "G4VTreeSceneHandler.icc"
82 
83 #endif
const XML_Char * name
Definition: expat.h:151
Definition: G4Text.hh:73
virtual void AddPrimitive(const G4Polyline &)
std::set< G4LogicalVolume * > fDrawnLVStore
int G4int
Definition: G4Types.hh:78
virtual void AddPrimitive(const G4Text &)
virtual void AddPrimitive(const G4Polymarker &)
virtual void AddPrimitive(const G4Square &)
G4VTreeSceneHandler(G4VGraphicsSystem &system, const G4String &name)
const G4Transform3D * fpCurrentObjectTransformation
virtual void EndModeling()
virtual void AddPrimitive(const G4Scale &)
virtual void AddPrimitive(const G4Circle &)
void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
virtual void AddPrimitive(const G4Polyhedron &)
virtual void BeginModeling()