36 #ifndef G4VGRAPHICSSYSTEM_HH
37 #define G4VGRAPHICSSYSTEM_HH
std::vector< G4String > fNicknames
const std::vector< G4String > & GetNicknames() const
Functionality fFunctionality
virtual G4bool IsUISessionCompatible() const
const G4String & GetNickname() const
G4VGraphicsSystem(const G4String &name, Functionality f)
virtual G4VViewer * CreateViewer(G4VSceneHandler &, const G4String &name)=0
virtual ~G4VGraphicsSystem()
const G4String & GetName() const
void AddNickname(const G4String &nickname)
std::ostream & operator<<(std::ostream &, const BasicVector3D< float > &)
const G4String & GetDescription() const
virtual G4VSceneHandler * CreateSceneHandler(const G4String &name)=0
Functionality GetFunctionality() const