36 #ifndef G4VGRAPHICSSYSTEM_HH 
   37 #define G4VGRAPHICSSYSTEM_HH 
std::vector< G4String > fNicknames
 
const std::vector< G4String > & GetNicknames() const 
 
Functionality fFunctionality
 
virtual G4bool IsUISessionCompatible() const 
 
const G4String & GetNickname() const 
 
G4VGraphicsSystem(const G4String &name, Functionality f)
 
virtual G4VViewer * CreateViewer(G4VSceneHandler &, const G4String &name)=0
 
virtual ~G4VGraphicsSystem()
 
const G4String & GetName() const 
 
void AddNickname(const G4String &nickname)
 
std::ostream & operator<<(std::ostream &, const BasicVector3D< float > &)
 
const G4String & GetDescription() const 
 
virtual G4VSceneHandler * CreateSceneHandler(const G4String &name)=0
 
Functionality GetFunctionality() const