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G4VGraphicsSystem.hh
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27 // $Id: G4VGraphicsSystem.hh 91686 2015-07-31 09:40:08Z gcosmo $
28 //
29 //
30 // John Allison 27th March 1996
31 //
32 // Class description
33 //
34 // Abstract interface class for graphics systems.
35 
36 #ifndef G4VGRAPHICSSYSTEM_HH
37 #define G4VGRAPHICSSYSTEM_HH
38 
39 #include "globals.hh"
40 
41 #include <vector>
42 
43 class G4VSceneHandler;
44 class G4VViewer;
45 
47 
48 public: // With description
49 
52  ,nonEuclidian // e.g., tree representation of geometry hierarchy.
53  ,twoD // Simple 2D, e.g., X (no stored structures).
54  ,twoDStore // 2D with stored structures.
55  ,threeD // Passive 3D (with stored structures).
56  ,threeDInteractive // 3D with "pick" functionality.
57  ,virtualReality // Virtual Reality functionality.
58  ,fileWriter // File writer
59  };
60 
62  Functionality f);
63 
65  const G4String& nickname,
66  Functionality f);
67 
69  const G4String& nickname,
70  const G4String& description,
71  Functionality f);
72 
73  virtual ~G4VGraphicsSystem ();
74 
75  virtual G4VSceneHandler* CreateSceneHandler (const G4String& name) = 0;
76 
77  virtual G4VViewer* CreateViewer (G4VSceneHandler&, const G4String& name) = 0;
78 
79  // Access functions.
80  const G4String& GetName () const {return fName;}
81  const G4String& GetNickname () const {return fNicknames[0];}
82  const std::vector<G4String>& GetNicknames () const {return fNicknames;}
83  const G4String& GetDescription () const {return fDescription;}
85  virtual G4bool IsUISessionCompatible () const;
86  void AddNickname (const G4String& nickname) {fNicknames.push_back(nickname);}
87 
88 protected:
90  std::vector<G4String> fNicknames;
93 };
94 
95 std::ostream& operator << (std::ostream& os, const G4VGraphicsSystem& gs);
96 
97 #endif
const XML_Char * name
Definition: expat.h:151
std::vector< G4String > fNicknames
const std::vector< G4String > & GetNicknames() const
Functionality fFunctionality
virtual G4bool IsUISessionCompatible() const
bool G4bool
Definition: G4Types.hh:79
const G4String & GetNickname() const
G4VGraphicsSystem(const G4String &name, Functionality f)
virtual G4VViewer * CreateViewer(G4VSceneHandler &, const G4String &name)=0
virtual ~G4VGraphicsSystem()
const G4String & GetName() const
void AddNickname(const G4String &nickname)
std::ostream & operator<<(std::ostream &, const BasicVector3D< float > &)
const G4String & GetDescription() const
virtual G4VSceneHandler * CreateSceneHandler(const G4String &name)=0
Functionality GetFunctionality() const