71 G4Material* skeleton = material -> GetMaterial(
"skeleton");
85 G4Box* subtraction =
new G4Box(
"box", xx/2., yy/2., zz/2.);
88 matrix -> rotateX(-25.*
deg);
94 "logical" + volumeName,
108 G4Colour colour = colourPointer -> GetColour(colourName);
118 G4cout <<
"Volume of UpperSpine = " << UpperSpineVol/
cm3 <<
" cm^3" <<
G4endl;
122 G4cout <<
"Material of UpperSpine = " << UpperSpineMat <<
G4endl;
126 G4cout <<
"Density of Material = " << UpperSpineDensity*
cm3/
g <<
" g/cm^3" <<
G4endl;
129 G4double UpperSpineMass = (UpperSpineVol)*UpperSpineDensity;
133 return physUpperSpine;
G4Material * GetMaterial() const
CLHEP::Hep3Vector G4ThreeVector
CLHEP::HepRotation G4RotationMatrix
G4VPhysicalVolume * Construct(const G4String &, G4VPhysicalVolume *, const G4String &, G4bool, G4bool)
const G4String & GetName() const
virtual G4double GetCubicVolume()
G4double GetDensity() const
G4VSolid * GetSolid() const
void SetForceSolid(G4bool=true)
static constexpr double gram
G4GLOB_DLL std::ostream G4cout
const G4String & GetName() const
static constexpr double cm
static constexpr double cm3
static constexpr double deg
void SetVisAttributes(const G4VisAttributes *pVA)