71   G4Material* skeleton = material -> GetMaterial(
"skeleton");
 
   85   G4Box* subtraction = 
new G4Box(
"box", xx/2., yy/2., zz/2.);
 
   88   matrix -> rotateX(-25.* 
deg); 
 
   94                              "logical" + volumeName,
 
  108   G4Colour colour = colourPointer -> GetColour(colourName);
 
  118   G4cout << 
"Volume of UpperSpine = " << UpperSpineVol/
cm3 << 
" cm^3" << 
G4endl;
 
  122   G4cout << 
"Material of UpperSpine = " << UpperSpineMat << 
G4endl;
 
  126   G4cout << 
"Density of Material = " << UpperSpineDensity*
cm3/
g << 
" g/cm^3" << 
G4endl;
 
  129   G4double UpperSpineMass = (UpperSpineVol)*UpperSpineDensity;
 
  133   return physUpperSpine;
 
G4Material * GetMaterial() const 
 
CLHEP::Hep3Vector G4ThreeVector
 
CLHEP::HepRotation G4RotationMatrix
 
G4VPhysicalVolume * Construct(const G4String &, G4VPhysicalVolume *, const G4String &, G4bool, G4bool)
 
const G4String & GetName() const 
 
virtual G4double GetCubicVolume()
 
G4double GetDensity() const 
 
G4VSolid * GetSolid() const 
 
void SetForceSolid(G4bool=true)
 
static constexpr double gram
 
G4GLOB_DLL std::ostream G4cout
 
const G4String & GetName() const 
 
static constexpr double cm
 
static constexpr double cm3
 
static constexpr double deg
 
void SetVisAttributes(const G4VisAttributes *pVA)