Geant4  10.03.p03
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G4HumanPhantomMaterial.hh
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1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
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6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
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13 // * work make any representation or warranty, express or implied, *
14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
16 // * for the full disclaimer and the limitation of liability. *
17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
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24 // ********************************************************************
25 //
26 // Authors: S. Guatelli , M. G. Pia, INFN Genova and F. Ambroglini INFN Perugia, Italy
27 //
28 // Based on code developed by the undergraduate student G. Guerrieri
29 // Note: this is a preliminary beta-version of the code; an improved
30 // version will be distributed in the next Geant4 public release, compliant
31 // with the design in a forthcoming publication, and subject to a
32 // design and code review.
33 //
34 // This class manages the elements and materials
35 //
36 #ifndef G4HumanPhantomMaterial_H
37 #define G4HumanPhantomMaterial_H 1
38 
39 #include "globals.hh"
40 class G4Material;
41 
43 {
44 public:
47 
48 public:
49  void DefineMaterials();
50  G4Material* GetMaterial(G4String); //returns the material
51 
52 private:
53  // G4Material* matW;
54  //G4Material* matplexiglass;
55  //G4Material* matPb;
56  //G4Material* matir192;
57  //G4Material* Titanium;
58  // G4Material* matAir;
59  G4Material* matH2O;
60  G4Material* soft;
61  G4Material* skeleton;
62  G4Material* lung;
63  G4Material* adipose;
64  G4Material* glandular;
65  G4Material* adipose_glandular;
66  //G4Material*Vacuum;
67 
68  //G4Material* muscle;
69 };
70 #endif
G4Material * GetMaterial(G4String)