67 G4Material* skeleton = material -> GetMaterial(
"skeleton");
82 G4Box* subtraction =
new G4Box(
"subtraction",ax_out, ax_out, ax_out);
88 rm -> rotateZ(-14.*
degree);
102 rm2 -> rotateZ(-38.6598*
degree);
117 "logical" + volumeName,
122 "physicalLeftScapula",
131 G4Colour colour = colourPointer -> GetColour(colourName);
140 G4cout <<
"Volume of LeftScapula = " << LeftScapulaVol/
cm3 <<
" cm^3" <<
G4endl;
144 G4cout <<
"Material of LeftScapula = " << LeftScapulaMat <<
G4endl;
148 G4cout <<
"Density of Material = " << LeftScapulaDensity*
cm3/
g <<
" g/cm^3" <<
G4endl;
151 G4double LeftScapulaMass = (LeftScapulaVol)*LeftScapulaDensity;
152 G4cout <<
"Mass of LeftScapula = " << LeftScapulaMass/
gram <<
" g" <<
G4endl;
155 return physLeftScapula;
G4Material * GetMaterial() const
CLHEP::Hep3Vector G4ThreeVector
CLHEP::HepRotation G4RotationMatrix
const G4String & GetName() const
virtual G4double GetCubicVolume()
G4double GetDensity() const
G4VSolid * GetSolid() const
void SetForceSolid(G4bool=true)
static constexpr double gram
G4GLOB_DLL std::ostream G4cout
const G4String & GetName() const
static constexpr double degree
static constexpr double cm
static constexpr double cm3
G4VPhysicalVolume * Construct(const G4String &, G4VPhysicalVolume *, const G4String &, G4bool, G4bool)
void SetVisAttributes(const G4VisAttributes *pVA)