67   G4Material* skeleton = material -> GetMaterial(
"skeleton");
 
   82   G4Box* subtraction = 
new G4Box(
"subtraction",ax_out, ax_out, ax_out);
 
   88   rm -> rotateZ(-14.* 
degree);
 
  102   rm2 -> rotateZ(-38.6598* 
degree);
 
  117                               "logical" + volumeName,
 
  122                              "physicalLeftScapula",
 
  131   G4Colour colour = colourPointer -> GetColour(colourName);
 
  140   G4cout << 
"Volume of LeftScapula = " << LeftScapulaVol/
cm3 << 
" cm^3" << 
G4endl;
 
  144   G4cout << 
"Material of LeftScapula = " << LeftScapulaMat << 
G4endl;
 
  148   G4cout << 
"Density of Material = " << LeftScapulaDensity*
cm3/
g << 
" g/cm^3" << 
G4endl;
 
  151   G4double LeftScapulaMass = (LeftScapulaVol)*LeftScapulaDensity;
 
  152   G4cout << 
"Mass of LeftScapula = " << LeftScapulaMass/
gram << 
" g" << 
G4endl;
 
  155   return physLeftScapula;
 
G4Material * GetMaterial() const 
 
CLHEP::Hep3Vector G4ThreeVector
 
CLHEP::HepRotation G4RotationMatrix
 
const G4String & GetName() const 
 
virtual G4double GetCubicVolume()
 
G4double GetDensity() const 
 
G4VSolid * GetSolid() const 
 
void SetForceSolid(G4bool=true)
 
static constexpr double gram
 
G4GLOB_DLL std::ostream G4cout
 
const G4String & GetName() const 
 
static constexpr double degree
 
static constexpr double cm
 
static constexpr double cm3
 
G4VPhysicalVolume * Construct(const G4String &, G4VPhysicalVolume *, const G4String &, G4bool, G4bool)
 
void SetVisAttributes(const G4VisAttributes *pVA)