336   if(command==listCmd) { 
 
  338   } 
else if(command==dumpCmd) { 
 
  340   } 
else if(command==drawCmd) { 
 
  346       fSMan->
DrawMesh(meshName,psName,colorMapName,axflg);
 
  347   } 
else if(command==drawColumnCmd) { 
 
  354       fSMan->
DrawMesh(meshName,psName,iPlane,iColumn,colorMapName);
 
  363   } 
else if(command==dumpQtyToFileCmd) { 
 
  370   } 
else if(command==dumpAllQtsToFileCmd) { 
 
  376   } 
else if(command==verboseCmd) { 
 
  378   } 
else if(command==meshBoxCreateCmd) {
 
  383            << 
"> is still open. Close it first. Command ignored." << 
G4endl;
 
  392          << 
"] : Scoring mesh <" << newVal
 
  393          << 
"> already exists. Command ignored." << 
G4endl;
 
  396   } 
else if(command==meshCylinderCreateCmd) {
 
  401            << 
"> is still open. Close it first. Command ignored." << 
G4endl;
 
  410          << 
"] : Scoring mesh <" << newVal
 
  411          << 
"> already exists. Command ignored." << 
G4endl;
 
  414   } 
else if(command==listColorMapCmd) {
 
  416   } 
else if(command==floatMinMaxCmd) {
 
  422            << 
"] : color map <" << newVal << 
"> is not defined. Command ignored."  
  425   } 
else if(command==colorMapMinMaxCmd) {
 
  436            << 
"] : color map <" << newVal << 
"> is not defined. Command ignored."  
  439   } 
else if(command==meshOpnCmd) {
 
  443            << 
"] : Mesh <" << currentmesh->
GetWorldName() << 
"> is still open. Close it first. Command ignored." << 
G4endl;
 
  448          << 
"] : Scoring mesh <" << newVal << 
"> does not exist. Command ignored." << 
G4endl;
 
  453   } 
else if(command==meshClsCmd) {
 
  472           if(command==mBoxSizeCmd) {
 
  483             << 
"] : This mesh is not Box. Command ignored." << 
G4endl;
 
  485       }
else if(command==mCylinderSizeCmd) {
 
  489           vsize[0]     = 
StoD(token[0]);
 
  490           vsize[1]     = 
StoD(token[1]);
 
  498              << 
"] : This mesh is not Box. Command ignored." << 
G4endl;
 
  500       } 
else if(command==mBinCmd) {
 
  502       } 
else if(command==mTResetCmd) {
 
  503           G4double centerPosition[3] ={ 0., 0., 0.};
 
  505       } 
else if(command==mTXyzCmd) {
 
  508           centerPosition[0] = xyz.
x();
 
  509           centerPosition[1] = xyz.
y();
 
  510           centerPosition[2] = xyz.
z();
 
  512       } 
else if(command==mRResetCmd) {
 
  513       } 
else if(command==mRotXCmd) {
 
  516       } 
else if(command==mRotYCmd) {
 
  519       } 
else if(command==mRotZCmd) {
 
  524         G4cerr << 
"ERROR: No mesh is currently open. Open/create a mesh first. Command ignored." << 
G4endl;
 
const G4String & GetWorldName() const 
 
std::vector< G4String > G4TokenVec
 
void RotateY(G4double delta)
 
static G4int GetNewIntValue(const char *paramString)
 
void SetSize(G4double size[3])
 
static G4ThreeVector GetNew3VectorValue(const char *paramString)
 
void RotateX(G4double delta)
 
G4VScoringMesh * FindMesh(G4VHitsCollection *map)
 
void ListScoreColorMaps()
 
static G4double GetNewDoubleValue(const char *paramString)
 
void DumpAllQuantitiesToFile(const G4String &meshName, const G4String &fileName, const G4String &option="")
 
void SetMinMax(G4double minVal, G4double maxVal)
 
const XML_Char int const XML_Char * value
 
MeshShape GetShape() const 
 
G4VScoreColorMap * GetScoreColorMap(const G4String &mapName)
 
const G4String & GetCommandPath() const 
 
void RotateZ(G4double delta)
 
void DrawMesh(const G4String &meshName, const G4String &psName, const G4String &colorMapName, G4int axflg=111)
 
G4VScoringMesh * GetCurrentMesh() const 
 
void SetCenterPosition(G4double centerPosition[3])
 
G4double StoD(G4String s)
 
void SetCurrentMesh(G4VScoringMesh *scm)
 
void DumpQuantityToFile(const G4String &meshName, const G4String &psName, const G4String &fileName, const G4String &option="")
 
static G4double ValueOf(const char *unitName)
 
void MeshBinCommand(G4VScoringMesh *mesh, G4TokenVec &token)
 
void SetFloatingMinMax(G4bool vl=true)
 
void FillTokenVec(G4String newValues, G4TokenVec &token)
 
void SetVerboseLevel(G4int vl)
 
void RegisterScoringMesh(G4VScoringMesh *scm)
 
G4GLOB_DLL std::ostream G4cerr