#include <G4CascadeDeexcitation.hh>
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virtual G4bool | explosion (const G4Fragment &target) const |
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virtual G4bool | explosion (G4int A, G4int Z, G4double excitation) const |
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virtual G4bool | validateOutput (const G4Fragment &target, G4CollisionOutput &output) |
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virtual G4bool | validateOutput (const G4Fragment &target, const std::vector< G4InuclElementaryParticle > &particles) |
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virtual G4bool | validateOutput (const G4Fragment &target, const std::vector< G4InuclNuclei > &fragments) |
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void | getTargetData (const G4Fragment &target) |
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const G4Fragment & | makeFragment (G4LorentzVector mom, G4int A, G4int Z, G4double EX=0.) |
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const G4Fragment & | makeFragment (G4int A, G4int Z, G4double EX=0.) |
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virtual void | setName (const G4String &name) |
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G4CascadeCheckBalance * | balance |
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G4int | A |
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G4int | Z |
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G4LorentzVector | PEX |
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G4double | EEXS |
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G4Fragment | aFragment |
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G4String | theName |
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G4int | verboseLevel |
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Definition at line 49 of file G4CascadeDeexcitation.hh.
G4CascadeDeexcitation::G4CascadeDeexcitation |
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G4CascadeDeexcitation::~G4CascadeDeexcitation |
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Definition at line 53 of file G4CascadeDeexcitation.cc.
55 delete theNonEquilibriumEvaporator;
56 delete theEquilibriumEvaporator;
Implements G4VCascadeDeexcitation.
Definition at line 69 of file G4CascadeDeexcitation.cc.
72 G4cout <<
" >>> G4CascadeDeexcitation::deExcite" <<
G4endl;
82 theBigBanger->
deExcite(fragment, globalOutput);
88 theNonEquilibriumEvaporator->
deExcite(fragment, tempOutput);
103 theEquilibriumEvaporator->
deExcite(newfrag, tempOutput);
110 globalOutput.
add(tempOutput);
virtual void deExcite(const G4Fragment &target, G4CollisionOutput &output)
void printCollisionOutput(std::ostream &os=G4cout) const
void add(const G4CollisionOutput &right)
G4GLOB_DLL std::ostream G4cout
void addOutgoingParticles(const std::vector< G4InuclElementaryParticle > &particles)
virtual G4bool explosion(const G4Fragment &target) const
const std::vector< G4InuclElementaryParticle > & getOutgoingParticles() const
const G4Fragment & getRecoilFragment(G4int index=0) const
virtual void deExcite(const G4Fragment &target, G4CollisionOutput &output)
virtual void deExcite(const G4Fragment &target, G4CollisionOutput &output)
void G4CascadeDeexcitation::setVerboseLevel |
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G4int |
verbose | ) |
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The documentation for this class was generated from the following files: