49 #define G4Fragment_h 1 
   98   inline void *
operator new(size_t);
 
   99   inline void operator delete(
void *aFragment);
 
  174   void ExcitationEnergyWarning();
 
  176   void NumberOfExitationWarning(
const G4String&);
 
  178   inline void CalculateExcitationEnergy();
 
  180   inline void CalculateGroundStateMass();
 
  201   G4int numberOfParticles;  
 
  202   G4int numberOfCharged;
 
  204   G4int numberOfChargedHoles;
 
  207   G4int numberOfShellElectrons;
 
  215   static const G4double minFragExcitation;
 
  222   if(p !=  thePolarization) {
 
  223     delete thePolarization;
 
  228 #if defined G4HADRONIC_ALLOC_EXPORT 
  234 inline void * G4Fragment::operator 
new(size_t)
 
  240 inline void G4Fragment::operator 
delete(
void * aFragment)
 
  242   ((
G4Fragment *)aFragment)->SetNuclearPolarization(
nullptr);
 
  246 inline void G4Fragment::CalculateExcitationEnergy()
 
  248   theExcitationEnergy = theMomentum.
mag() - theGroundStateMass;
 
  249   if(theExcitationEnergy < minFragExcitation) { 
 
  250     if(theExcitationEnergy < -minFragExcitation) {  ExcitationEnergyWarning(); }
 
  251     theExcitationEnergy = 0.0;
 
  261 inline void G4Fragment::CalculateGroundStateMass() 
 
  280   CalculateGroundStateMass();
 
  285   return theExcitationEnergy;
 
  290   return theGroundStateMass; 
 
  296   theExcitationEnergy = eexc;
 
  297   theMomentum.
set(0.0, 0.0, 0.0, theGroundStateMass + eexc);
 
  304     - theGroundStateMass;
 
  315   CalculateExcitationEnergy();
 
  331   CalculateGroundStateMass();
 
  337   CalculateGroundStateMass();
 
  342   return numberOfParticles + numberOfHoles;
 
  347   return numberOfParticles;
 
  352   return numberOfCharged;
 
  358   numberOfParticles = valueTot;
 
  359   numberOfCharged = valueP;
 
  360   if(valueTot < valueP)  { 
 
  361     NumberOfExitationWarning(
"SetNumberOfExcitedParticle"); 
 
  367   return numberOfHoles;
 
  372   return numberOfChargedHoles;
 
  377   numberOfHoles = valueTot;
 
  378   numberOfChargedHoles = valueP;
 
  379   if(valueTot < valueP)  { 
 
  380     NumberOfExitationWarning(
"SetNumberOfHoles"); 
 
  386   numberOfParticles = 
value;
 
  391   numberOfCharged = 
value;
 
  392   if(value > numberOfParticles)  { 
 
  393     NumberOfExitationWarning(
"SetNumberOfCharged"); 
 
  399   return numberOfShellElectrons;
 
  404   numberOfShellElectrons = 
value;
 
  414   creatorModel = 
value;
 
  440   return theParticleDefinition;
 
  445   theParticleDefinition = 
p;
 
  450   return theCreationTime;
 
  455   theCreationTime = time;
 
  460   return thePolarization;
 
Hep3Vector boostVector() const 
 
G4int GetFloatingLevelNumber() const 
 
static G4double GetNuclearMass(const G4double A, const G4double Z)
 
static constexpr double proton_mass_c2
 
friend std::ostream & operator<<(std::ostream &, const G4Fragment *)
 
G4int GetNumberOfElectrons() const 
 
const G4ParticleDefinition * GetParticleDefinition() const 
 
void SetNumberOfHoles(G4int valueTot, G4int valueP=0)
 
void SetNumberOfElectrons(G4int value)
 
G4int GetNumberOfParticles() const 
 
G4ThreeVector GetAngularMomentum() const 
 
void SetA(G4double value)
 
void SetCreatorModelType(G4int value)
 
G4int GetNumberOfHoles() const 
 
void SetParticleDefinition(const G4ParticleDefinition *p)
 
void SetNumberOfExcitedParticle(G4int valueTot, G4int valueP)
 
double A(double temperature)
 
G4bool operator==(const G4Fragment &right) const 
 
void SetNuclearPolarization(G4NuclearPolarization *)
 
const XML_Char int const XML_Char * value
 
G4double GetCreationTime() const 
 
G4DLLIMPORT G4ThreadLocal G4Allocator< G4Fragment > * pFragmentAllocator
 
const G4LorentzVector & GetMomentum() const 
 
HepLorentzVector & boost(double, double, double)
 
void SetMomentum(const G4LorentzVector &value)
 
static constexpr double neutron_mass_c2
 
std::vector< G4Fragment * > G4FragmentVector
 
G4double GetGroundStateMass() const 
 
void SetNumberOfParticles(G4int value)
 
G4double GetBindingEnergy() const 
 
void SetCreationTime(G4double time)
 
void set(double x, double y, double z, double t)
 
G4int GetNumberOfExcitons() const 
 
void SetZandA_asInt(G4int Znew, G4int Anew)
 
G4bool operator!=(const G4Fragment &right) const 
 
void SetFloatingLevelNumber(G4int value)
 
void SetExcEnergyAndMomentum(G4double eexc, const G4LorentzVector &)
 
void SetZ(G4double value)
 
void SetSpin(G4double value)
 
G4int GetNumberOfChargedHoles() const 
 
void SetNumberOfCharged(G4int value)
 
void SetAngularMomentum(const G4ThreeVector &)
 
G4Fragment & operator=(const G4Fragment &right)
 
G4int GetCreatorModelType() const 
 
G4int GetNumberOfCharged() const 
 
G4double ComputeGroundStateMass(G4int Z, G4int A) const 
 
G4double GetExcitationEnergy() const 
 
G4NuclearPolarization * GetNuclearPolarization() const