55   delete theNonEquilibriumEvaporator;
 
   56   delete theEquilibriumEvaporator;
 
   72     G4cout << 
" >>> G4CascadeDeexcitation::deExcite" << 
G4endl;
 
   82     theBigBanger->
deExcite(fragment, globalOutput);
 
   88   theNonEquilibriumEvaporator->
deExcite(fragment, tempOutput);
 
  103   theEquilibriumEvaporator->
deExcite(newfrag, tempOutput);
 
  110   globalOutput.
add(tempOutput);     
 
virtual void setVerboseLevel(G4int verbose=0)
virtual ~G4CascadeDeexcitation()
virtual void deExcite(const G4Fragment &target, G4CollisionOutput &output)
void printCollisionOutput(std::ostream &os=G4cout) const 
void add(const G4CollisionOutput &right)
G4GLOB_DLL std::ostream G4cout
virtual void setVerboseLevel(G4int verbose)
void addOutgoingParticles(const std::vector< G4InuclElementaryParticle > &particles)
virtual G4bool explosion(const G4Fragment &target) const 
virtual void setVerboseLevel(G4int verbose)
const std::vector< G4InuclElementaryParticle > & getOutgoingParticles() const 
virtual void deExcite(const G4Fragment &fragment, G4CollisionOutput &globalOutput)
const G4Fragment & getRecoilFragment(G4int index=0) const 
virtual void deExcite(const G4Fragment &target, G4CollisionOutput &output)
virtual void deExcite(const G4Fragment &target, G4CollisionOutput &output)