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std::ostream& operator<< |
( |
std::ostream & |
os, |
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const G4Scene & |
scene |
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) |
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Definition at line 232 of file G4Scene.cc.
238 os <<
"\n Run-duration model list:";
239 for (i = 0; i < scene.fRunDurationModelList.size (); i++) {
240 if (scene.fRunDurationModelList[i].fActive) os <<
"\n Active: ";
241 else os <<
"\n Inactive: ";
242 os << *(scene.fRunDurationModelList[i].fpModel);
245 os <<
"\n End-of-event model list:";
246 for (i = 0; i < scene.fEndOfEventModelList.size (); i++) {
247 if (scene.fEndOfEventModelList[i].fActive) os <<
"\n Active: ";
248 else os <<
"\n Inactive: ";
249 os << *(scene.fEndOfEventModelList[i].fpModel);
252 os <<
"\n End-of-run model list:";
253 for (i = 0; i < scene.fEndOfRunModelList.size (); i++) {
254 if (scene.fEndOfRunModelList[i].fActive) os <<
"\n Active: ";
255 else os <<
"\n Inactive: ";
256 os << *(scene.fEndOfRunModelList[i].fpModel);
259 os <<
"\n Extent or bounding box: " << scene.fExtent;
261 os <<
"\n Standard target point: " << scene.fStandardTargetPoint;
263 os <<
"\n End of event action set to \"";
264 if (scene.fRefreshAtEndOfEvent) os <<
"refresh\"";
266 os <<
"accumulate (maximum number of kept events: ";
267 if (scene.fMaxNumberOfKeptEvents >= 0) os << scene.fMaxNumberOfKeptEvents;
268 else os <<
"unlimited";
272 os <<
"\n End of run action set to \"";
273 if (scene.fRefreshAtEndOfRun) os <<
"refresh";
274 else os <<
"accumulate";