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G4BoundingSphereScene.hh
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27 // $Id: G4BoundingSphereScene.hh 81056 2014-05-20 09:02:16Z gcosmo $
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30 // John Allison 7th June 1997
31 // An artificial scene to reuse G4VScene code to calculate a bounding sphere.
32 
33 #ifndef G4BOUNDINGSPHERESCENE_HH
34 #define G4BOUNDINGSPHERESCENE_HH
35 
36 #include "G4PseudoScene.hh"
37 #include "G4VisExtent.hh"
38 
39 class G4VModel;
40 
42 
43 public:
44 
45  G4BoundingSphereScene (G4VModel* pModel = 0);
46 
47  virtual ~G4BoundingSphereScene ();
48 
50 
51  const G4Point3D& GetCentre() const {return fCentre;}
52 
53  G4double GetRadius() const {return fRadius;}
54 
55  void SetCentre(const G4Point3D& centre) {fCentre = centre;}
56 
58  // The following 2 functions can be used by any code which wishes to
59  // accrue a bounding sphere. Just instantiate a
60  // G4BoundingSphereScene and use AccrueBoundingSphere.
61 
62  void ResetBoundingSphere ();
63  void AccrueBoundingSphere (const G4Point3D& centre,
64  G4double radius);
65 
66 private:
67 
68  void ProcessVolume (const G4VSolid& solid);
69 
70  G4VModel* fpModel; // Instantiating code may optionally set this.
71  G4Point3D fCentre;
72  G4double fRadius;
73 };
74 
75 #endif
G4BoundingSphereScene(G4VModel *pModel=0)
const G4Point3D & GetCentre() const
G4VisExtent GetBoundingSphereExtent()
void SetCentre(const G4Point3D &centre)
void AccrueBoundingSphere(const G4Point3D &centre, G4double radius)
double G4double
Definition: G4Types.hh:76