179 std::vector<Model> fRunDurationModelList;
180 std::vector<Model> fEndOfEventModelList;
181 std::vector<Model> fEndOfRunModelList;
184 G4bool fRefreshAtEndOfEvent;
185 G4bool fRefreshAtEndOfRun;
186 G4int fMaxNumberOfKeptEvents;
189 #include "G4Scene.icc"
const std::vector< Model > & GetEndOfEventModelList() const
G4Scene(const G4String &name="scene-with-unspecified-name")
void SetName(const G4String &)
G4bool operator!=(const G4Scene &) const
friend std::ostream & operator<<(std::ostream &os, const G4Scene &d)
std::vector< Model > & SetEndOfRunModelList()
G4bool GetRefreshAtEndOfEvent() const
const G4String & GetName() const
const G4VisExtent & GetExtent() const
const G4Point3D & GetStandardTargetPoint() const
G4bool AddRunDurationModel(G4VModel *, G4bool warn=false)
G4bool operator==(const G4Scene &) const
void SetMaxNumberOfKeptEvents(G4int)
const std::vector< Model > & GetRunDurationModelList() const
G4bool GetRefreshAtEndOfRun() const
const std::vector< Model > & GetEndOfRunModelList() const
G4bool AddEndOfRunModel(G4VModel *, G4bool warn=false)
G4bool AddWorldIfEmpty(G4bool warn=false)
std::vector< Model > & SetRunDurationModelList()
std::vector< Model > & SetEndOfEventModelList()
G4bool AddEndOfEventModel(G4VModel *, G4bool warn=false)
void SetRefreshAtEndOfRun(G4bool)
G4int GetMaxNumberOfKeptEvents() const
void SetRefreshAtEndOfEvent(G4bool)