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G4XXXViewer Class Reference

#include <G4XXXViewer.hh>

Inheritance diagram for G4XXXViewer:
Collaboration diagram for G4XXXViewer:

Public Member Functions

 G4XXXViewer (G4VSceneHandler &, const G4String &name)
 
virtual ~G4XXXViewer ()
 
void SetView ()
 
void ClearView ()
 
void DrawView ()
 
void ShowView ()
 
- Public Member Functions inherited from G4VViewer
 G4VViewer (G4VSceneHandler &, G4int id, const G4String &name="")
 
virtual ~G4VViewer ()
 
virtual void Initialise ()
 
virtual void ResetView ()
 
void RefreshView ()
 
virtual void FinishView ()
 
std::vector< G4ThreeVectorComputeFlyThrough (G4Vector3D *)
 
const G4StringGetName () const
 
const G4StringGetShortName () const
 
void SetName (const G4String &)
 
G4int GetViewId () const
 
G4VSceneHandlerGetSceneHandler () const
 
const G4ViewParametersGetViewParameters () const
 
const G4ViewParametersGetDefaultViewParameters () const
 
virtual const std::vector
< G4ModelingParameters::VisAttributesModifier > * 
GetPrivateVisAttributesModifiers () const
 
void SetViewParameters (const G4ViewParameters &vp)
 
void SetDefaultViewParameters (const G4ViewParameters &vp)
 
const G4VisAttributesGetApplicableVisAttributes (const G4VisAttributes *) const
 
void SetNeedKernelVisit (G4bool need)
 
void NeedKernelVisit ()
 
void ProcessView ()
 

Additional Inherited Members

- Protected Member Functions inherited from G4VViewer
void SetTouchable (const std::vector< G4PhysicalVolumeModel::G4PhysicalVolumeNodeID > &fullPath)
 
void TouchableSetVisibility (const std::vector< G4PhysicalVolumeModel::G4PhysicalVolumeNodeID > &fullPath, G4bool visibility)
 
void TouchableSetColour (const std::vector< G4PhysicalVolumeModel::G4PhysicalVolumeNodeID > &fullPath, const G4Colour &)
 
- Protected Attributes inherited from G4VViewer
G4VSceneHandlerfSceneHandler
 
G4int fViewId
 
G4String fName
 
G4String fShortName
 
G4ViewParameters fVP
 
G4ViewParameters fDefaultVP
 
G4bool fNeedKernelVisit
 

Detailed Description

Definition at line 41 of file G4XXXViewer.hh.

Constructor & Destructor Documentation

G4XXXViewer::G4XXXViewer ( G4VSceneHandler sceneHandler,
const G4String name 
)

Definition at line 40 of file G4XXXViewer.cc.

40  :
41  G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name) {}
const XML_Char * name
Definition: expat.h:151
G4int IncrementViewCount()
G4VViewer(G4VSceneHandler &, G4int id, const G4String &name="")
Definition: G4VViewer.cc:46
G4XXXViewer::~G4XXXViewer ( )
virtual

Definition at line 43 of file G4XXXViewer.cc.

43 {}

Member Function Documentation

void G4XXXViewer::ClearView ( void  )
virtual

Implements G4VViewer.

Definition at line 51 of file G4XXXViewer.cc.

51  {
52 #ifdef G4XXXDEBUG
53  G4cout << "G4XXXViewer::ClearView() called." << G4endl;
54 #endif
55 }
G4GLOB_DLL std::ostream G4cout
#define G4endl
Definition: G4ios.hh:61
void G4XXXViewer::DrawView ( )
virtual

Implements G4VViewer.

Definition at line 57 of file G4XXXViewer.cc.

57  {
58 #ifdef G4XXXDEBUG
59  G4cout << "G4XXXViewer::DrawView() called." << G4endl;
60 #endif
61 
62  // First, a view should decide when to re-visit the G4 kernel.
63  // Sometimes it might not be necessary, e.g., if the scene is stored
64  // in a graphical database (e.g., OpenGL's display lists) and only
65  // the viewing angle has changed. But graphics systems without a
66  // graphical database will always need to visit the G4 kernel.
67 
68  NeedKernelVisit (); // Default is - always visit G4 kernel.
69  // Note: this routine sets the fNeedKernelVisit flag of *all* the
70  // views of the scene.
71 
72  ProcessView (); // The basic logic is here.
73 
74  // Then a view may have more to do, e.g., display the graphical
75  // database. That code should come here...
76 
77  // ...before finally...
78  FinishView (); // Flush streams and/or swap buffers.
79 }
G4GLOB_DLL std::ostream G4cout
void NeedKernelVisit()
Definition: G4VViewer.cc:78
#define G4endl
Definition: G4ios.hh:61
void ProcessView()
Definition: G4VViewer.cc:105
virtual void FinishView()
Definition: G4VViewer.cc:101

Here is the call graph for this function:

void G4XXXViewer::SetView ( )
virtual

Implements G4VViewer.

Definition at line 45 of file G4XXXViewer.cc.

45  {
46 #ifdef G4XXXDEBUG
47  G4cout << "G4XXXViewer::SetView() called." << G4endl;
48 #endif
49 }
G4GLOB_DLL std::ostream G4cout
#define G4endl
Definition: G4ios.hh:61
void G4XXXViewer::ShowView ( void  )
virtual

Reimplemented from G4VViewer.

Definition at line 81 of file G4XXXViewer.cc.

81  {
82 #ifdef G4XXXDEBUG
83  G4cout << "G4XXXViewer::ShowView() called." << G4endl;
84  static_cast<G4XXXSceneHandler&>(fSceneHandler).PrintStores();
85 #endif
86 }
G4GLOB_DLL std::ostream G4cout
#define G4endl
Definition: G4ios.hh:61
G4VSceneHandler & fSceneHandler
Definition: G4VViewer.hh:201

The documentation for this class was generated from the following files: