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G4VRML2FileSceneHandler.hh
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27 // $Id: G4VRML2FileSceneHandler.hh 99152 2016-09-07 08:04:30Z gcosmo $
28 //
29 // G4VRML2FileSceneHandler.hh
30 // Satoshi Tanaka & Yasuhide Sawada
31 
32 #ifndef G4VRML2FILE_SCENE_HANDLER_HH
33 #define G4VRML2FILE_SCENE_HANDLER_HH
34 
35 #include <fstream>
36 
37 #include "globals.hh"
38 #include "G4LogicalVolume.hh"
39 #include "G4VSceneHandler.hh"
40 
41 
42 class G4VRML2File;
43 class G4VisAttributes;
44 
46 
47  friend class G4VRML2FileViewer;
48 
49 // methods (public)
50 public:
51  G4VRML2FileSceneHandler(G4VRML2File& system, const G4String& name = "");
52  virtual ~G4VRML2FileSceneHandler();
53  void AddSolid(const G4Box&);
54  void AddSolid(const G4Cons&);
55  void AddSolid(const G4Tubs&);
56  void AddSolid(const G4Trd&);
57  void AddSolid(const G4Trap&);
58  void AddSolid(const G4Sphere&);
59  void AddSolid(const G4Para&);
60  void AddSolid(const G4Torus&);
61  void AddSolid ( const G4Polycone& polycone ) {
62  G4VSceneHandler::AddSolid (polycone);
63  }
64  void AddSolid ( const G4Polyhedra& polyhedra) {
65  G4VSceneHandler::AddSolid (polyhedra);
66  }
67  void AddSolid ( const G4Orb& orb ) {
69  }
70  void AddSolid ( const G4Ellipsoid& ellipsoid) {
71  G4VSceneHandler::AddSolid (ellipsoid);
72  }
73  void AddSolid(const G4VSolid&);
74  void AddCompound ( const G4VTrajectory& traj) {
76  }
77  void AddCompound ( const G4VHit& hit) {
79  }
80  void AddCompound ( const G4VDigi& digi) {
82  }
83  void AddCompound ( const G4THitsMap<G4double> & hits) {
85  }
86  void AddCompound ( const G4THitsMap<G4StatDouble> & hits) {
88  }
89 
90  void BeginPrimitives(const G4Transform3D& objectTransformation);
91  void EndPrimitives();
92 
93  void AddPrimitive(const G4Polyline&);
94  void AddPrimitive(const G4Polyhedron&);
95  void AddPrimitive(const G4Text&);
96  void AddPrimitive(const G4Circle&);
97  void AddPrimitive(const G4Square&);
98  void AddPrimitive (const G4Polymarker& polymarker)
99  { G4VSceneHandler::AddPrimitive (polymarker); }
100  void AddPrimitive (const G4Scale& scale)
101  { G4VSceneHandler::AddPrimitive (scale); }
102 
103  void ClearTransientStore(); // Used for triggering detector re-drawing.
104 
105  void BeginModeling();
106  void EndModeling();
107 
108  void VRMLBeginModeling();
109  void VRMLEndModeling();
110 
111  void connectPort();
112  void closePort();
113 
114 // methods (private)
115 private:
116 
117  void SendMaterialNode ( const G4VisAttributes* pAV );
118  void SendMaterialNode ();
119 
120  void SendLineColor ( const G4VisAttributes* pAV );
121  void SendMarkerColor ( const G4VMarker& mark ) ;
122  void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
123 
124  G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
125  void GetMarkerWorldPosition ( const G4VMarker& mark ,
126  double* pX ,
127  double* pY ,
128  double* pZ ) ;
129 
130  G4bool isConnected () { return fFlagDestOpen ; }
131 
132  G4bool IsPVPickable () { return fPVPickable ;}
133  void SetPVPickability ( G4bool on_off ) { fPVPickable = on_off ;}
134  G4double SetPVTransparency () ;
135  G4double GetPVTransparency () { return fPVTransparency ; }
136 
137 // data
138 private:
139  char fVRMLFileDestDir[256] ;
140  char fVRMLFileName[256] ;
141 
142  G4VRML2File& fSystem; // Graphics system for this scene.
143  G4bool fFlagDestOpen ;
144 
145  G4int fMaxFileNum ;
146 
147  G4bool fPVPickable ;
148  G4double fPVTransparency ;
149 
150  static G4int fSceneIdCount;
151 
152 public:
153  std::ofstream fDest ;
154 
155 };
156 
157 #endif //G4VRML2FILE_SCENE_HANDLER_HH
const XML_Char * name
Definition: expat.h:151
void AddSolid(const G4Polyhedra &polyhedra)
void AddCompound(const G4THitsMap< G4double > &hits)
void AddPrimitive(const G4Polymarker &polymarker)
Definition: G4Para.hh:77
virtual void AddSolid(const G4Box &)
Definition: G4Text.hh:73
Definition: G4Box.hh:64
Definition: G4Tubs.hh:85
void AddSolid(const G4Ellipsoid &ellipsoid)
Definition: G4VHit.hh:48
Definition: G4Trd.hh:72
void AddSolid(const G4Orb &orb)
int G4int
Definition: G4Types.hh:78
virtual void AddPrimitive(const G4Polyline &)=0
void BeginPrimitives(const G4Transform3D &objectTransformation)
bool G4bool
Definition: G4Types.hh:79
void AddSolid(const G4Box &)
Definition: G4Cons.hh:83
void AddCompound(const G4VHit &hit)
G4VRML2FileSceneHandler(G4VRML2File &system, const G4String &name="")
void AddPrimitive(const G4Polyline &)
Definition: G4Orb.hh:61
void AddCompound(const G4VTrajectory &traj)
virtual void AddCompound(const G4VTrajectory &)
void AddPrimitive(const G4Scale &scale)
void AddCompound(const G4VDigi &digi)
double G4double
Definition: G4Types.hh:76
void AddSolid(const G4Polycone &polycone)
void AddCompound(const G4THitsMap< G4StatDouble > &hits)