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G4SPSAngDistribution.cc
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27 //
28 // MODULE: G4SPSAngDistribution.cc
29 //
30 // Version: 1.0
31 // Date: 5/02/04
32 // Author: Fan Lei
33 // Organisation: QinetiQ ltd.
34 // Customer: ESA/ESTEC
35 //
37 //
38 //
39 // CHANGE HISTORY
40 // --------------
41 //
42 //
43 // Version 1.0, 05/02/2004, Fan Lei, Created.
44 // Based on the G4GeneralParticleSource class in Geant4 v6.0
45 //
47 //
48 
49 #include "G4SPSAngDistribution.hh"
50 
51 #include "Randomize.hh"
52 #include "G4PhysicalConstants.hh"
53 
54 
56  : Theta(0.), Phi(0.), posDist(0),angRndm(0)
57 {
58  // Angular distribution Variables
59  G4ThreeVector zero;
60  particle_momentum_direction = G4ParticleMomentum(0,0,-1);
61 
62  AngDistType = "planar";
63  AngRef1 = CLHEP::HepXHat;
64  AngRef2 = CLHEP::HepYHat;
65  AngRef3 = CLHEP::HepZHat;
66  MinTheta = 0.;
67  MaxTheta = pi;
68  MinPhi = 0.;
69  MaxPhi = twopi;
70  DR = 0.;
71  DX = 0.;
72  DY = 0.;
73  FocusPoint = G4ThreeVector(0., 0., 0.);
74  UserDistType = "NULL";
75  UserWRTSurface = true;
76  UserAngRef = false;
77  IPDFThetaExist = false;
78  IPDFPhiExist = false;
79  verbosityLevel = 0 ;
80 
82 }
83 
85 {
87 }
88 
89 //
91 {
92  G4AutoLock l(&mutex);
93  if(atype != "iso" && atype != "cos" && atype != "user" && atype != "planar"
94  && atype != "beam1d" && atype != "beam2d" && atype != "focused")
95  G4cout << "Error, distribution must be iso, cos, planar, beam1d, beam2d, focused or user" << G4endl;
96  else
97  AngDistType = atype;
98  if (AngDistType == "cos") MaxTheta = pi/2. ;
99  if (AngDistType == "user") {
100  UDefThetaH = IPDFThetaH = ZeroPhysVector ;
101  IPDFThetaExist = false ;
102  UDefPhiH = IPDFPhiH = ZeroPhysVector ;
103  IPDFPhiExist = false ;
104  }
105 }
106 
108 {
109  G4AutoLock l(&mutex);
110  if(refname == "angref1")
111  AngRef1 = ref.unit(); // x'
112  else if(refname == "angref2")
113  AngRef2 = ref.unit(); // vector in x'y' plane
114 
115  // User defines x' (AngRef1) and a vector in the x'y'
116  // plane (AngRef2). Then, AngRef1 x AngRef2 = AngRef3
117  // the z' vector. Then, AngRef3 x AngRef1 = AngRef2
118  // which will now be y'.
119 
120  AngRef3 = AngRef1.cross(AngRef2); // z'
121  AngRef2 = AngRef3.cross(AngRef1); // y'
122  UserAngRef = true ;
123  if(verbosityLevel == 2)
124  {
125  G4cout << "Angular distribution rotation axes " << AngRef1 << " " << AngRef2 << " " << AngRef3 << G4endl;
126  }
127 }
128 
130 {
131  G4AutoLock l(&mutex);
132  MinTheta = mint;
133 }
134 
136 {
137  G4AutoLock l(&mutex);
138  MinPhi = minp;
139 }
140 
142 {
143  G4AutoLock l(&mutex);
144  MaxTheta = maxt;
145 }
146 
148 {
149  G4AutoLock l(&mutex);
150  MaxPhi = maxp;
151 }
152 
154 {
155  G4AutoLock l(&mutex);
156  DR = r;
157 }
158 
160 {
161  G4AutoLock l(&mutex);
162  DX = r;
163 }
164 
166 {
167  G4AutoLock l(&mutex);
168  DY = r;
169 }
170 
172 {
173  G4AutoLock l(&mutex);
174  particle_momentum_direction = aMomentumDirection.unit();
175 
176 }
177 
179 {
180  G4AutoLock l(&mutex);
181  posDist = a;
182 }
183 
185 {
186  G4AutoLock l(&mutex);
187  angRndm = a;
188 }
189 
191 {
192  G4AutoLock l(&mutex);
193  verbosityLevel = a;
194 }
195 
196 
198 {
199  G4AutoLock l(&mutex);
200  if(UserDistType == "NULL") UserDistType = "theta";
201  if(UserDistType == "phi") UserDistType = "both";
202  G4double thi, val;
203  thi = input.x();
204  val = input.y();
205  if(verbosityLevel >= 1)
206  G4cout << "In UserDefAngTheta" << G4endl;
207  UDefThetaH.InsertValues(thi, val);
208 }
209 
215 G4ThreeVector G4SPSAngDistribution::GetDirection() { G4AutoLock l(&mutex); return particle_momentum_direction; }
216 
218 {
219  G4AutoLock l(&mutex);
220  if(UserDistType == "NULL") UserDistType = "phi";
221  if(UserDistType == "theta") UserDistType = "both";
222  G4double phhi, val;
223  phhi = input.x();
224  val = input.y();
225  if(verbosityLevel >= 1)
226  G4cout << "In UserDefAngPhi" << G4endl;
227  UDefPhiH.InsertValues(phhi, val);
228 }
229 
231 {
232  G4AutoLock l(&mutex);
233  FocusPoint = input;
234 }
235 
237 {
238  G4AutoLock l(&mutex);
239  // This is only applied in user mode?
240  // if UserWRTSurface = true then the user wants momenta with respect
241  // to the surface normals.
242  // When doing this theta has to be 0-90 only otherwise there will be
243  // errors, which currently are flagged anywhere.
244  UserWRTSurface = wrtSurf;
245 }
246 
248 {
249  G4AutoLock l(&mutex);
250  // if UserAngRef = true the angular distribution is defined wrt
251  // the user defined co-ordinates
252  UserAngRef = userang;
253 }
254 
255 void G4SPSAngDistribution::GenerateBeamFlux(G4ParticleMomentum& mom)
256 {
257  G4double theta, phi;
258  G4double px, py, pz;
259  if (AngDistType == "beam1d")
260  {
261  theta = G4RandGauss::shoot(0.0,DR);
262  phi = twopi * G4UniformRand();
263  }
264  else
265  {
266  px = G4RandGauss::shoot(0.0,DX);
267  py = G4RandGauss::shoot(0.0,DY);
268  theta = std::sqrt (px*px + py*py);
269  if (theta != 0.) {
270  phi = std::acos(px/theta);
271  if ( py < 0.) phi = -phi;
272  } else {
273  phi = 0.0;
274  }
275  }
276  px = -std::sin(theta) * std::cos(phi);
277  py = -std::sin(theta) * std::sin(phi);
278  pz = -std::cos(theta);
279  G4double finx, finy, finz ;
280  finx = px, finy =py, finz =pz;
281  if (UserAngRef){
282  // Apply Angular Rotation Matrix
283  // x * AngRef1, y * AngRef2 and z * AngRef3
284  finx = (px * AngRef1.x()) + (py * AngRef2.x()) + (pz * AngRef3.x());
285  finy = (px * AngRef1.y()) + (py * AngRef2.y()) + (pz * AngRef3.y());
286  finz = (px * AngRef1.z()) + (py * AngRef2.z()) + (pz * AngRef3.z());
287  G4double ResMag = std::sqrt((finx*finx) + (finy*finy) + (finz*finz));
288  finx = finx/ResMag;
289  finy = finy/ResMag;
290  finz = finz/ResMag;
291  }
292  mom.setX(finx);
293  mom.setY(finy);
294  mom.setZ(finz);
295 
296  // particle_momentum_direction now holds unit momentum vector.
297  if(verbosityLevel >= 1)
298  G4cout << "Generating beam vector: " << mom << G4endl;
299 }
300 
301 void G4SPSAngDistribution::GenerateFocusedFlux(G4ParticleMomentum& mom)
302 {
303  mom = (FocusPoint - posDist->GetParticlePos()).unit();
304  //
305  // particle_momentum_direction now holds unit momentum vector.
306  if(verbosityLevel >= 1)
307  G4cout << "Generating focused vector: " << mom << G4endl;
308 }
309 
310 void G4SPSAngDistribution::GenerateIsotropicFlux(G4ParticleMomentum& mom)
311 {
312  // generates isotropic flux.
313  // No vectors are needed.
314  G4double rndm, rndm2;
315  G4double px, py, pz;
316 
317  //
318  G4double sintheta, sinphi,costheta,cosphi;
319  rndm = angRndm->GenRandTheta();
320  costheta = std::cos(MinTheta) - rndm * (std::cos(MinTheta) - std::cos(MaxTheta));
321  sintheta = std::sqrt(1. - costheta*costheta);
322 
323  rndm2 = angRndm->GenRandPhi();
324  Phi = MinPhi + (MaxPhi - MinPhi) * rndm2;
325  sinphi = std::sin(Phi);
326  cosphi = std::cos(Phi);
327 
328  px = -sintheta * cosphi;
329  py = -sintheta * sinphi;
330  pz = -costheta;
331 
332  // for volume and ponit source use mother or user defined co-ordinates
333  // for plane and surface source user surface-normal or userdefined co-ordinates
334  //
335  G4double finx, finy, finz;
336  if (posDist->GetSourcePosType() == "Point" || posDist->GetSourcePosType() == "Volume") {
337  if (UserAngRef){
338  // Apply Rotation Matrix
339  // x * AngRef1, y * AngRef2 and z * AngRef3
340  finx = (px * AngRef1.x()) + (py * AngRef2.x()) + (pz * AngRef3.x());
341  finy = (px * AngRef1.y()) + (py * AngRef2.y()) + (pz * AngRef3.y());
342  finz = (px * AngRef1.z()) + (py * AngRef2.z()) + (pz * AngRef3.z());
343  } else {
344  finx = px;
345  finy = py;
346  finz = pz;
347  }
348  } else { // for plane and surface source
349  if (UserAngRef){
350  // Apply Rotation Matrix
351  // x * AngRef1, y * AngRef2 and z * AngRef3
352  finx = (px * AngRef1.x()) + (py * AngRef2.x()) + (pz * AngRef3.x());
353  finy = (px * AngRef1.y()) + (py * AngRef2.y()) + (pz * AngRef3.y());
354  finz = (px * AngRef1.z()) + (py * AngRef2.z()) + (pz * AngRef3.z());
355  } else {
356  finx = (px*posDist->GetSideRefVec1().x()) + (py*posDist->GetSideRefVec2().x()) + (pz*posDist->GetSideRefVec3().x());
357  finy = (px*posDist->GetSideRefVec1().y()) + (py*posDist->GetSideRefVec2().y()) + (pz*posDist->GetSideRefVec3().y());
358  finz = (px*posDist->GetSideRefVec1().z()) + (py*posDist->GetSideRefVec2().z()) + (pz*posDist->GetSideRefVec3().z());
359  }
360  }
361  G4double ResMag = std::sqrt((finx*finx) + (finy*finy) + (finz*finz));
362  finx = finx/ResMag;
363  finy = finy/ResMag;
364  finz = finz/ResMag;
365 
366  mom.setX(finx);
367  mom.setY(finy);
368  mom.setZ(finz);
369 
370  // particle_momentum_direction now holds unit momentum vector.
371  if(verbosityLevel >= 1)
372  G4cout << "Generating isotropic vector: " << mom << G4endl;
373 }
374 
375 void G4SPSAngDistribution::GenerateCosineLawFlux(G4ParticleMomentum& mom)
376 {
377  // Method to generate flux distributed with a cosine law
378  G4double px, py, pz;
379  G4double rndm, rndm2;
380  //
381  G4double sintheta, sinphi,costheta,cosphi;
382  rndm = angRndm->GenRandTheta();
383  sintheta = std::sqrt( rndm * (std::sin(MaxTheta)*std::sin(MaxTheta) - std::sin(MinTheta)*std::sin(MinTheta) )
384  +std::sin(MinTheta)*std::sin(MinTheta) );
385  costheta = std::sqrt(1. -sintheta*sintheta);
386 
387  rndm2 = angRndm->GenRandPhi();
388  Phi = MinPhi + (MaxPhi - MinPhi) * rndm2;
389  sinphi = std::sin(Phi);
390  cosphi = std::cos(Phi);
391 
392  px = -sintheta * cosphi;
393  py = -sintheta * sinphi;
394  pz = -costheta;
395 
396  // for volume and ponit source use mother or user defined co-ordinates
397  // for plane and surface source user surface-normal or userdefined co-ordinates
398  //
399  G4double finx, finy, finz;
400  if (posDist->GetSourcePosType() == "Point" || posDist->GetSourcePosType() == "Volume") {
401  if (UserAngRef){
402  // Apply Rotation Matrix
403  finx = (px * AngRef1.x()) + (py * AngRef2.x()) + (pz * AngRef3.x());
404  finy = (px * AngRef1.y()) + (py * AngRef2.y()) + (pz * AngRef3.y());
405  finz = (px * AngRef1.z()) + (py * AngRef2.z()) + (pz * AngRef3.z());
406  } else {
407  finx = px;
408  finy = py;
409  finz = pz;
410  }
411  } else { // for plane and surface source
412  if (UserAngRef){
413  // Apply Rotation Matrix
414  finx = (px * AngRef1.x()) + (py * AngRef2.x()) + (pz * AngRef3.x());
415  finy = (px * AngRef1.y()) + (py * AngRef2.y()) + (pz * AngRef3.y());
416  finz = (px * AngRef1.z()) + (py * AngRef2.z()) + (pz * AngRef3.z());
417  } else {
418  finx = (px*posDist->GetSideRefVec1().x()) + (py*posDist->GetSideRefVec2().x()) + (pz*posDist->GetSideRefVec3().x());
419  finy = (px*posDist->GetSideRefVec1().y()) + (py*posDist->GetSideRefVec2().y()) + (pz*posDist->GetSideRefVec3().y());
420  finz = (px*posDist->GetSideRefVec1().z()) + (py*posDist->GetSideRefVec2().z()) + (pz*posDist->GetSideRefVec3().z());
421  }
422  }
423  G4double ResMag = std::sqrt((finx*finx) + (finy*finy) + (finz*finz));
424  finx = finx/ResMag;
425  finy = finy/ResMag;
426  finz = finz/ResMag;
427 
428  mom.setX(finx);
429  mom.setY(finy);
430  mom.setZ(finz);
431 
432  // particle_momentum_direction now contains unit momentum vector.
433  if(verbosityLevel >= 1)
434  {
435  G4cout << "Resultant cosine-law unit momentum vector " << mom << G4endl;
436  }
437 }
438 
439 void G4SPSAngDistribution::GeneratePlanarFlux(G4ParticleMomentum& mom)
440 {
441  // particle_momentum_direction now contains unit momentum vector.
442  // nothing need be done here as the m-directions have been set directly
443  // under this option
444  if(verbosityLevel >= 1)
445  {
446  G4cout << "Resultant Planar wave momentum vector " << mom << G4endl;
447  }
448 }
449 
450 void G4SPSAngDistribution::GenerateUserDefFlux(G4ParticleMomentum& mom)
451 {
452  G4double rndm, px, py, pz, pmag;
453 
454  if(UserDistType == "NULL")
455  G4cout << "Error: UserDistType undefined" << G4endl;
456  else if(UserDistType == "theta") {
457  Theta = 10.;
458  while(Theta > MaxTheta || Theta < MinTheta)
459  Theta = GenerateUserDefTheta();
460  Phi = 10.;
461  while(Phi > MaxPhi || Phi < MinPhi) {
462  rndm = angRndm->GenRandPhi();
463  Phi = twopi * rndm;
464  }
465  }
466  else if(UserDistType == "phi") {
467  Theta = 10.;
468  while(Theta > MaxTheta || Theta < MinTheta)
469  {
470  rndm = angRndm->GenRandTheta();
471  Theta = std::acos(1. - (2. * rndm));
472  }
473  Phi = 10.;
474  while(Phi > MaxPhi || Phi < MinPhi)
475  Phi = GenerateUserDefPhi();
476  }
477  else if(UserDistType == "both")
478  {
479  Theta = 10.;
480  while(Theta > MaxTheta || Theta < MinTheta)
481  Theta = GenerateUserDefTheta();
482  Phi = 10.;
483  while(Phi > MaxPhi || Phi < MinPhi)
484  Phi = GenerateUserDefPhi();
485  }
486  px = -std::sin(Theta) * std::cos(Phi);
487  py = -std::sin(Theta) * std::sin(Phi);
488  pz = -std::cos(Theta);
489 
490  pmag = std::sqrt((px*px) + (py*py) + (pz*pz));
491 
492  if(!UserWRTSurface) {
493  G4double finx, finy, finz;
494  if (UserAngRef) {
495  // Apply Rotation Matrix
496  // x * AngRef1, y * AngRef2 and z * AngRef3
497  finx = (px * AngRef1.x()) + (py * AngRef2.x()) + (pz * AngRef3.x());
498  finy = (px * AngRef1.y()) + (py * AngRef2.y()) + (pz * AngRef3.y());
499  finz = (px * AngRef1.z()) + (py * AngRef2.z()) + (pz * AngRef3.z());
500  } else { // use mother co-ordinates
501  finx = px;
502  finy = py;
503  finz = pz;
504  }
505  G4double ResMag = std::sqrt((finx*finx) + (finy*finy) + (finz*finz));
506  finx = finx/ResMag;
507  finy = finy/ResMag;
508  finz = finz/ResMag;
509 
510  mom.setX(finx);
511  mom.setY(finy);
512  mom.setZ(finz);
513  }
514  else { // UserWRTSurface = true
515  G4double pxh = px/pmag;
516  G4double pyh = py/pmag;
517  G4double pzh = pz/pmag;
518  if(verbosityLevel > 1) {
519  G4cout <<"SideRefVecs " <<posDist->GetSideRefVec1()<<posDist->GetSideRefVec2()<<posDist->GetSideRefVec3()<<G4endl;
520  G4cout <<"Raw Unit vector "<<pxh<<","<<pyh<<","<<pzh<<G4endl;
521  }
522  G4double resultx = (pxh*posDist->GetSideRefVec1().x()) + (pyh*posDist->GetSideRefVec2().x()) +
523  (pzh*posDist->GetSideRefVec3().x());
524 
525  G4double resulty = (pxh*posDist->GetSideRefVec1().y()) + (pyh*posDist->GetSideRefVec2().y()) +
526  (pzh*posDist->GetSideRefVec3().y());
527 
528  G4double resultz = (pxh*posDist->GetSideRefVec1().z()) + (pyh*posDist->GetSideRefVec2().z()) +
529  (pzh*posDist->GetSideRefVec3().z());
530 
531  G4double ResMag = std::sqrt((resultx*resultx) + (resulty*resulty) + (resultz*resultz));
532  resultx = resultx/ResMag;
533  resulty = resulty/ResMag;
534  resultz = resultz/ResMag;
535 
536  mom.setX(resultx);
537  mom.setY(resulty);
538  mom.setZ(resultz);
539  }
540 
541  // particle_momentum_direction now contains unit momentum vector.
542  if(verbosityLevel > 0 )
543  {
544  G4cout << "Final User Defined momentum vector " << particle_momentum_direction << G4endl;
545  }
546 }
547 
548 G4double G4SPSAngDistribution::GenerateUserDefTheta()
549 {
550  // Create cumulative histogram if not already done so. Then use RandFlat
551  //::shoot to generate the output Theta value.
552  if(UserDistType == "NULL" || UserDistType == "phi")
553  {
554  // No user defined theta distribution
555  G4cout << "Error ***********************" << G4endl;
556  G4cout << "UserDistType = " << UserDistType << G4endl;
557  return (0.);
558  }
559  else
560  {
561  // UserDistType = theta or both and so a theta distribution
562  // is defined. This should be integrated if not already done.
563  G4AutoLock l(&mutex);
564  if(IPDFThetaExist == false)
565  {
566  // IPDF has not been created, so create it
567  G4double bins[1024],vals[1024], sum;
568  G4int ii;
569  G4int maxbin = G4int(UDefThetaH.GetVectorLength());
570  bins[0] = UDefThetaH.GetLowEdgeEnergy(size_t(0));
571  vals[0] = UDefThetaH(size_t(0));
572  sum = vals[0];
573  for(ii=1;ii<maxbin;ii++)
574  {
575  bins[ii] = UDefThetaH.GetLowEdgeEnergy(size_t(ii));
576  vals[ii] = UDefThetaH(size_t(ii)) + vals[ii-1];
577  sum = sum + UDefThetaH(size_t(ii));
578  }
579  for(ii=0;ii<maxbin;ii++)
580  {
581  vals[ii] = vals[ii]/sum;
582  IPDFThetaH.InsertValues(bins[ii], vals[ii]);
583  }
584  // Make IPDFThetaExist = true
585  IPDFThetaExist = true;
586  }
587  l.unlock();
588  // IPDF has been create so carry on
589  G4double rndm = G4UniformRand();
590  return(IPDFThetaH.GetEnergy(rndm));
591  }
592 }
593 
594 G4double G4SPSAngDistribution::GenerateUserDefPhi()
595 {
596  // Create cumulative histogram if not already done so. Then use RandFlat
597  //::shoot to generate the output Theta value.
598 
599  if(UserDistType == "NULL" || UserDistType == "theta")
600  {
601  // No user defined phi distribution
602  G4cout << "Error ***********************" << G4endl;
603  G4cout << "UserDistType = " << UserDistType << G4endl;
604  return(0.);
605  }
606  else
607  {
608  // UserDistType = phi or both and so a phi distribution
609  // is defined. This should be integrated if not already done.
610  G4AutoLock l(&mutex);
611  if(IPDFPhiExist == false)
612  {
613  // IPDF has not been created, so create it
614  G4double bins[1024],vals[1024], sum;
615  G4int ii;
616  G4int maxbin = G4int(UDefPhiH.GetVectorLength());
617  bins[0] = UDefPhiH.GetLowEdgeEnergy(size_t(0));
618  vals[0] = UDefPhiH(size_t(0));
619  sum = vals[0];
620  for(ii=1;ii<maxbin;ii++)
621  {
622  bins[ii] = UDefPhiH.GetLowEdgeEnergy(size_t(ii));
623  vals[ii] = UDefPhiH(size_t(ii)) + vals[ii-1];
624  sum = sum + UDefPhiH(size_t(ii));
625  }
626  for(ii=0;ii<maxbin;ii++)
627  {
628  vals[ii] = vals[ii]/sum;
629  IPDFPhiH.InsertValues(bins[ii], vals[ii]);
630  }
631  // Make IPDFPhiExist = true
632  IPDFPhiExist = true;
633  }
634  l.unlock();
635  // IPDF has been create so carry on
636  G4double rndm = G4UniformRand();
637  return(IPDFPhiH.GetEnergy(rndm));
638  }
639 }
640 //
642 {
643  G4AutoLock l(&mutex);
644  if (atype == "theta") {
645  UDefThetaH = IPDFThetaH = ZeroPhysVector ;
646  IPDFThetaExist = false ;}
647  else if (atype == "phi"){
648  UDefPhiH = IPDFPhiH = ZeroPhysVector ;
649  IPDFPhiExist = false ;}
650  else {
651  G4cout << "Error, histtype not accepted " << G4endl;
652  }
653 }
654 
655 
657 {
658  //Local copy for thread safety
659  G4ParticleMomentum localM = particle_momentum_direction;
660  // Angular stuff
661  if(AngDistType == "iso")
662  GenerateIsotropicFlux(localM);
663  else if(AngDistType == "cos")
664  GenerateCosineLawFlux(localM);
665  else if(AngDistType == "planar")
666  GeneratePlanarFlux(localM);
667  else if(AngDistType == "beam1d" || AngDistType == "beam2d" )
668  GenerateBeamFlux(localM);
669  else if(AngDistType == "user")
670  GenerateUserDefFlux(localM);
671  else if(AngDistType == "focused")
672  GenerateFocusedFlux(localM);
673  else
674  G4cout << "Error: AngDistType has unusual value" << G4endl;
675  return localM;
676 }
677 
678 
679 
680 
681 
682 
683 
684 
685 
ThreeVector shoot(const G4int Ap, const G4int Af)
DLL_API const Hep3Vector HepZHat
G4ThreeVector GetSideRefVec2() const
CLHEP::Hep3Vector G4ThreeVector
double x() const
void SetBeamSigmaInAngR(G4double)
#define G4MUTEXINIT(mutex)
Definition: G4Threading.hh:177
void SetBeamSigmaInAngY(G4double)
void InsertValues(G4double energy, G4double value)
size_t GetVectorLength() const
G4double GetLowEdgeEnergy(size_t binNumber) const
int G4int
Definition: G4Types.hh:78
void setY(double)
double z() const
void setZ(double)
void setX(double)
static constexpr double twopi
Definition: G4SIunits.hh:76
void UserDefAngPhi(G4ThreeVector)
void UserDefAngTheta(G4ThreeVector)
#define G4UniformRand()
Definition: Randomize.hh:97
G4GLOB_DLL std::ostream G4cout
G4ParticleMomentum GenerateOne()
bool G4bool
Definition: G4Types.hh:79
void SetBiasRndm(G4SPSRandomGenerator *a)
void DefineAngRefAxes(G4String, G4ThreeVector)
DLL_API const Hep3Vector HepYHat
G4double GetEnergy(G4double aValue)
G4ThreeVector GetSideRefVec3() const
void SetPosDistribution(G4SPSPosDistribution *a)
DLL_API const Hep3Vector HepXHat
Hep3Vector unit() const
void SetFocusPoint(G4ThreeVector)
void SetParticleMomentumDirection(G4ParticleMomentum aMomentumDirection)
double y() const
G4ThreeVector GetSideRefVec1() const
#define G4endl
Definition: G4ios.hh:61
G4ThreeVector GetParticlePos() const
static constexpr double pi
Definition: G4SIunits.hh:75
Hep3Vector cross(const Hep3Vector &) const
double G4double
Definition: G4Types.hh:76
G4String GetSourcePosType() const
G4ThreeVector G4ParticleMomentum
#define G4MUTEXDESTROY(mutex)
Definition: G4Threading.hh:178
void SetBeamSigmaInAngX(G4double)